Authors
Ard J Barends, Reinout E de Vries, Mark van Vugt
Publication date
2019/8/2
Journal
Zeitschrift für Psychologie
Volume
227
Issue
3
Pages
207-217
Publisher
Hogrefe Publishing
Description
Unobtrusive behavioral cues of personality traits can be found in physical and virtual environments (eg, office environments and social media profiles), but detecting and coding such cues are a painstaking effort, and therefore impractical for research purposes. Measuring people’s choices in a virtual, gamified environment may offer a suitable substitute. It is currently unknown whether Honesty-Humility can also be assessed in a virtual environment. In two studies, we demonstrate that Honesty-Humility can be inferred with at least modest validity from virtual behavior cues. In a third study, we tested the fakeability of the virtual cues. This study found that even under faking instructions the virtual cues were related to Honesty-Humility, however, the virtual cues were just as fakeable as self-reported Honesty-Humility. Our results imply that virtual cues can be incorporated in serious games to measure personality. Future …
Total citations
20192020202120222023202411422
Scholar articles
AJ Barends, RE de Vries, M van Vugt - Zeitschrift für Psychologie, 2019