Authors
Jean-Louis Van Gelder, Reinout E De Vries, Andrew Demetriou, Iris Van Sintemaartensdijk, Tara Donker
Publication date
2019/5
Journal
Journal of research in crime and delinquency
Volume
56
Issue
3
Pages
451-480
Publisher
SAGE Publications
Description
Objectives
This study proposes an alternative hypothetical scenario method capitalizing on the potential of virtual reality (VR). Rather than asking participants to imagine themselves in a specific situation, VR perceptually immerses them in it. We hypothesized that experiencing a scenario in VR would increase feelings of being “present” in the situation, and add to perceived realism compared to the written equivalent. This, in turn, was expected to trigger stronger emotional experiences influencing subsequent behavioral intentions.
Methods
In an experiment, participants (N = 153), visitors of a large music festival, either read a “bar fight” scenario or experienced the scenario in VR. Following the scenario, they were presented a series of questions including intention to aggress, perceived risk, anticipated shame/guilt, presence, perceived realism, and anger. Analyses were conducted using analysis of variance, stepwise …
Total citations
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