Authors
Daniel Schreij, Christian NL Olivers
Publication date
2015/11
Journal
Attention, Perception, & Psychophysics
Volume
77
Pages
2669-2683
Publisher
Springer US
Description
The behavioral-urgency hypothesis (Franconeri & Simons, Psychological Science, 19, 686–692, 2003) states that dynamic visual properties capture human visual attention if they signal the need for immediate action. The seminal example is the potential collision of a looming object with one’s body. However, humans are also capable of identifying with entities outside one’s own body. Here we report evidence that behavioral urgency transfers to an avatar in a simple 2-D computer game. By controlling the avatar, the participant responded to shape changes of the target in a visual search task. Simultaneously, and completely irrelevant to the task, one of the objects on screen could move. Responses were overall fastest when the target happened to be the moving object and was on a collision course with the avatar, as compared to when the moving target just passed by the avatar or moved away from it. The …
Total citations
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Scholar articles
D Schreij, CNL Olivers - Attention, Perception, & Psychophysics, 2015