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David DeLiema
David DeLiema
Assistant Professor - University of Minnesota - Department of Educational Psychology
Verified email at umn.edu - Homepage
Title
Cited by
Cited by
Year
Constructing liminal blends in a collaborative augmented-reality learning environment
N Enyedy, JA Danish, D DeLiema
International Journal of Computer-Supported Collaborative Learning 10, 7-34, 2015
1452015
Roles, rules, and keys: How different play configurations shape collaborative science inquiry
D DeLiema, N Enyedy, JA Danish
Journal of the Learning Sciences 28 (4-5), 513-555, 2019
472019
Dynamics of emotion, problem solving, and identity: Portraits of three girl coders
M Dahn, D DeLiema
Computer Science Education 30 (3), 362-389, 2020
332020
Debugging as a context for collaborative reflection on critical thinking and emotion
D DeLiema, M Dahn, VJ Flood, A Asuncion, D Abrahamson, N Enyedy, ...
Deeper learning, communicative competence, and critical thinking: Innovative …, 2020
30*2020
Agency, embodiment, & affect during play in a mixed-reality learning environment
D Keifert, C Lee, M Dahn, R Illum, D DeLiema, N Enyedy, J Danish
Proceedings of the 2017 conference on interaction design and children, 268-277, 2017
262017
Rethinking debugging as productive failure for CS education
YB Kafai, D DeLiema, DA Fields, G Lewandowski, C Lewis
Proceedings of the 50th ACM technical symposium on computer science …, 2019
222019
You're it! Body, action, and object in STEM learning
D Abrahamson, C Petrick, D DeLiema, MC Johnson–Glenberg, ...
International Society of the Learning Sciences (ISLS), 2012
182012
Co-constructed failure narratives in mathematics tutoring
D DeLiema
Instructional Science 45 (6), 709-735, 2017
172017
Equity conjectures: A methodological tool for centering social change in learning and design
USA Lee, D DeLiema, K Gomez
Cognition and Instruction 40 (1), 77-99, 2022
152022
Blending play and inquiry in augmented reality: A comparison of playing a video game to playing within a participatory model
D DeLiema, A Saleh, C Lee, N Enyedy, J Danish, R Illum, M Dahn, ...
Singapore: International Society of the Learning Sciences, 2016
152016
Social affordances of mixed reality learning environments: a case from the Science through Technology Enhanced Play project (STEP)
N Enyedy, J Danish, D DeLiema, A Saleh, C Lee, N Morris, R Illum
142017
A microlatitudinal/microlongitudinal analysis of speech, gesture, and representation use in a student’s repeated scientific explanations of phase change
D DeLiema, VR Lee, JA Danish, N Enyedy, NJS Brown
Knowledge and interaction, 149-175, 2015
132015
Enskilment in the digital age: The interactional work of learning to debug
VJ Flood, D DeLiema, BW Harrer, D Abrahamson
Proceedings of International Conference of the Learning Sciences, ICLS 3 …, 2018
122018
The influence of non-epistemic features of settings on epistemic cognition
JN Kawasaki, DJ DeLiema, WA Sandoval
Canadian Journal of Science, Mathematics and Technology Education 14, 207-221, 2014
112014
Methodological innovations at the intersection of video-based educational research traditions: Reflections on relevance, data selection, and phenomena of interest
D DeLiema, A Hufnagle, VNV Rao, J Baker, J Valerie, J Kim
International Journal of Research & Method in Education 46 (1), 19-36, 2023
102023
Art as a point of departure for understanding student experience in learning to code
M Dahn, D Deliema, N Enyedy
Teachers College Record 122 (8), 1-42, 2020
102020
Turning bugs into learning opportunities: understanding debugging processes, perspectives, and pedagogies
Y Kafai, G Biswas, N Hutchins, C Snyder, K Brennan, P Haduong, ...
International Society of the Learning Sciences (ISLS), 2020
102020
Integrating viewpoint and space: How lamination across gesture, body movement, language, and material resources shapes learning
D DeLiema, N Enyedy, F Steen, JA Danish
Cognition and Instruction 39 (3), 328-365, 2021
82021
A multi-dimensional framework for documenting students’ heterogeneous experiences with programming bugs
D DeLiema, YA Kwon, A Chisholm, I Williams, M Dahn, VJ Flood, ...
Cognition and Instruction 41 (2), 158-200, 2023
72023
Viewpoint, embodiment, and roles in STEM learning technologies
R Lindgren, D DeLiema
Educational technology research and development 70 (3), 1009-1034, 2022
72022
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Articles 1–20