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Martin Sillaots
Martin Sillaots
Associate Professor of Serious Games, Tallinn University
Verified email at tlu.ee - Homepage
Title
Cited by
Cited by
Year
Microblogging in technology enhanced learning: A use-case inspection of PPE summer school 2008
C Costa, G Beham, W Reinhardt, M Sillaots
workshop on social information retrieval for technology enhanced learning, 2008
882008
Achieving flow through gamification: A study on re-designing research methods courses
M Sillaots
European Conference on Games Based Learning 2, 538, 2014
632014
Gamification of higher education by the example of course of research methods
M Sillaots
Advances in Web-Based Learning–ICWL 2014: 13th International Conference …, 2014
562014
Gamification of higher education by the example of computer games course
M Sillaots
The Seventh International Conference on Mobile, Hybrid, and On-line Learning …, 2015
192015
Survey for mapping game elements
M Sillaots, T Jesmin, A Rinde
proceedings of the 10th European conference on game based learning ECGBL …, 2016
172016
A new approach to Gamification in engineering education: the Learner-Designer Approach to Serious Games
C Paciarotti, G Bertozzi, M Sillaots
European Journal of Engineering Education 46 (6), 1092-1116, 2021
102021
Education on screens: Histories of co-innovation and convergence between audiovisual media and education sectors
M Fiadotau, M Sillaots, I Ibrus
Emergence of Cross-innovation Systems, 61-69, 2019
92019
Creating the flow: the gamification of higher education courses
M Sillaots
Tallinn University, 2016
92016
Are tags from Mars and descriptors from Venus? A study on the ecology of educational resource metadata
R Vuorikari, M Sillaots, S Panzavolta, R Koper
Advances in Web Based Learning–ICWL 2009: 8th International Conference …, 2009
82009
Using project-based learning to teach learning game design: The example of LIFE project
M Sillaots, M Fiadotau
Proceedings of the 12th European Conference on Game-Based Learning, ACPI …, 2018
72018
Game Elements
M Sillaots
Retrieved December 30, 2021, 2016
72016
Achieving flow through gamification in the course of computer games
M Sillaots
European Conference on e-Learning, 470, 2014
72014
Serious game design for vehicular language learning addressing work needs
H Tsalapatas, O Heidmann, R Alimisi, S Tsalapatas, S Kourias, M Sillaots, ...
Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014
72014
Microblogging in technology enhanced learning: A use-case inspection of PPE summer school
C Costa, G Beham, W Reinhardt, M Sillaots
Workshop at the European Conference on Technology Enhanced Learning (ECTEL), 2009
72009
Gamifying classroom presentations: Evaluating the effects on engagement across demographic factors
M Sillaots, T Jesmin, M Fiadotau, M Khulbe
European Conference on Games Based Learning, 537-XIX, 2020
62020
Using avatars for course management and immersion
M Sillaots
Games and Learning Alliance: Third International Conference, GALA 2014 …, 2015
52015
Students designing educational games
M Sillaots, I Maadvere
EAI Endorsed Transactions on Serious Games 1 (1), 2013
42013
Multiple regression analysis: Refinement of the model of flow
M Sillaots, T Jesmin
Proceedings of The 10th European Conference on Games Based Learning, 606-616, 2016
32016
Assessing impact of self-regulated learning using educational games on intelligent platform
N Nieto-Márquez, M Sillaots, AC Martínez, MÀP Nieto
14th International Conference on Games Based Learning (ECGGL 2020). P …, 2020
22020
Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming
M Fiadotau, M Sillaots
Proceedings of the 5th International Conference on Game Jams, Hackathons and …, 2020
22020
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