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Nick Porcino
Nick Porcino
Sr. Engineer
Verified email at pixar.com - Homepage
Title
Cited by
Cited by
Year
Hexapod gait control by a neural network
N Porcino
1990 IJCNN International Joint Conference on Neural Networks, 189-194, 1990
211990
An application of neural networks to the guidance of free-swimming submersibles
DP Porcino, JS Collins
International Joint Conference Proceedings 2, 417-420, 1990
81990
Writing a verlet-based physics engine
N Porcino
Game Programming Gems 4, 231-239, 2005
52005
Gaming Graphics: The Road to Revolution: From laggard to leader, game graphics are taking us in new directions.
N Porcino
Queue 2 (2), 62-71, 2004
52004
AI interface standards: The road ahead. A Roundtable Discussion of the 2003 Game Developers Conference, March 2003
A Nareyek, N Porcino, M Kolenski
42003
Content tools & film use of Direct3D 10
N Porcino
ACM SIGGRAPH 2007 courses, 275-298, 2007
2007
LucasArts and ILM: a course in film and game convergence
S Sullivan, C Williams, N Porcino, D Bullock
ACM SIGGRAPH 2007 courses, 1-es, 2007
2007
Insect AI 2: Implementation Strategies
N Porcino
AI Game Programming Wisdom 3, 189, 2006
2006
An Architecture for A-Life
N Porcino
AI Game Programming Wisdom 2, 339-350, 2003
2003
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