Autores
Carmen Fernández-Panadero, Mar Pérez-Sanagustín, Abelardo Pardo, Raquel M Crespo García, Carlos Delgado Kloos
Fecha de publicación
2015
Conferencia
Design for Teaching and Learning in a Networked World: 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings 10
Páginas
407-413
Editor
Springer International Publishing
Descripción
The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across …
Citas totales
20162017201820192020213
Artículos de Google Académico
C Fernández-Panadero, M Pérez-Sanagustín, A Pardo… - Design for Teaching and Learning in a Networked …, 2015