ติดตาม
Arum Adita
Arum Adita
Universitas Muhammadiyah Purwokerto
ยืนยันอีเมลแล้วที่ ump.ac.id
ชื่อ
อ้างโดย
อ้างโดย
ปี
Game edukasi digital untuk meningkatkan minat belajar peserta didik pada mata pelajaran IPA
LY Risnani, A Adita
Prosiding University Research Colloquium, 376-384, 2019
112019
Analisis kebutuhan game edukasi MIPA
A Adita, AB Kusuma, LY Risnani
Jurnal Bioedukatika 5 (2), 86-91, 2017
102017
STEM learning activity through tempeh making process
A Adita, C Yuenyong
Journal of Physics: Conference Series 1835 (1), 012050, 2021
72021
Blended learning supported chemistry course: A systematic review from 2010 to 2019
ARE Nugraheni, A Adita, N Srisawasdi
Proceedings of the 28th International Conference on Computers in Education …, 2020
72020
Pengembangan Two-Tier Multiple choice Question disertai Teknik CRI (Certainty Of Response Index) Sebagai Instrumen Diagnostik Miskonsepsi Materi Genetika
M Nofiana, T Julianto, A Adita
Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek), 796-802, 2016
52016
Science educational game: Increase procedural knowledge?
D Indrata, A Adita, M Nofiana
Jurnal Bioedukatika 8 (3), 157-166, 2020
32020
Game-based Biology Learning: A Systematic Review of the Literature during 2010-201
A Adita, ARE Nugraheni, N Srisawasdi
วารสาร ศึกษา ศาสตร์ มหาวิทยาลัย ขอนแก่น 44 (2), 1-18, 2021
22021
Trends of instructional research using biology game: A systematic review of the evidence during 2010-2019
A Adita, ARE Nugraheni, N Srisawasdi
Proceeding of the 28th International conference on Computers in Education …, 2020
22020
Efektivitas model pembelajaran jigsaw berbasis lesson study sebagai upaya perbaikan proses dan hasil belajar mahasiswa
M Nofiana, A Husin, A Adita, LY Risnani
Symposium of Biology Education (Symbion) 2, 2019
22019
Development of Digital Education Game as an Alternative Assesment Instruments In Science Learning for Junior High School
LY Risnani, A Adita
5th Asia Pasific Education Conference (AECON 2018), 77-83, 2018
22018
Blended Learning in Chemistry: A Systematic Review from 2010 to 2019
ARE Nugraheni, A Adita, N Srisawasdi
วารสาร ศึกษา ศาสตร์ มหาวิทยาลัย ขอนแก่น 44 (2), 19-40, 2021
12021
Promoting Core Competencies of High School Biology through Citizen Inquiry Technology: A Case of Polluting Microplastics
A ADITA, C SRIBOONPIMSUAY, N SRISAWASDI
12021
Persepsi Dan Kebutuhan Siswa SMP Dan Guru IPA Terhadap Game Edukasi Di Kota Purwokerto
A Adita, LY Risnani
Seminar Nasional Pendidikan IPA 2017 2, 2017
2017
Developing HOTS-Based Game on Science Learning For Junior High School Students
LYR A Adita
4th Asia Pacific Education Conference (AECON 2017) Universita Muhammadiyah …, 2017
2017
Persepsi dan Sikap Mahasiswa Pendidikan Biologi UMP Terhadap Mata Kuliah Multimedia Pembelajaran
A Adita
Bioedukatika 4, 2016
2016
Pengembangan Game Edukasi untuk Mengembangkan Sikap Ilmiah
A Adita, T Julianto
Program Studi Biologi Fakultas Biologi Universitas Kristen Satya Wacana, 2015
2015
Studi Ketercapaian Learning Outcomes KKNI level 6 dan Kemampuan Guru Biologi SMA dalam Mengembangkan Problem-Based Learning
A Adita
UNY, 2014
2014
Plastic Island Game: A Digital Game for Facilitating Citizen Inquiry Pedagogy in School Science Education
A ADITA, N SRISAWASDI
JURNAL BIOEDUKATIKA
DW Indrata, A Adita, M Nofiana
ระบบไม่สามารถดำเนินการได้ในขณะนี้ โปรดลองใหม่อีกครั้งในภายหลัง
บทความ 1–19