Game edukasi digital untuk meningkatkan minat belajar peserta didik pada mata pelajaran IPA LY Risnani, A Adita Prosiding University Research Colloquium, 376-384, 2019 | 11 | 2019 |
Analisis kebutuhan game edukasi MIPA A Adita, AB Kusuma, LY Risnani Jurnal Bioedukatika 5 (2), 86-91, 2017 | 10 | 2017 |
STEM learning activity through tempeh making process A Adita, C Yuenyong Journal of Physics: Conference Series 1835 (1), 012050, 2021 | 7 | 2021 |
Blended learning supported chemistry course: A systematic review from 2010 to 2019 ARE Nugraheni, A Adita, N Srisawasdi Proceedings of the 28th International Conference on Computers in Education …, 2020 | 7 | 2020 |
Pengembangan Two-Tier Multiple choice Question disertai Teknik CRI (Certainty Of Response Index) Sebagai Instrumen Diagnostik Miskonsepsi Materi Genetika M Nofiana, T Julianto, A Adita Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek), 796-802, 2016 | 5 | 2016 |
Science educational game: Increase procedural knowledge? D Indrata, A Adita, M Nofiana Jurnal Bioedukatika 8 (3), 157-166, 2020 | 3 | 2020 |
Game-based Biology Learning: A Systematic Review of the Literature during 2010-201 A Adita, ARE Nugraheni, N Srisawasdi วารสาร ศึกษา ศาสตร์ มหาวิทยาลัย ขอนแก่น 44 (2), 1-18, 2021 | 2 | 2021 |
Trends of instructional research using biology game: A systematic review of the evidence during 2010-2019 A Adita, ARE Nugraheni, N Srisawasdi Proceeding of the 28th International conference on Computers in Education …, 2020 | 2 | 2020 |
Efektivitas model pembelajaran jigsaw berbasis lesson study sebagai upaya perbaikan proses dan hasil belajar mahasiswa M Nofiana, A Husin, A Adita, LY Risnani Symposium of Biology Education (Symbion) 2, 2019 | 2 | 2019 |
Development of Digital Education Game as an Alternative Assesment Instruments In Science Learning for Junior High School LY Risnani, A Adita 5th Asia Pasific Education Conference (AECON 2018), 77-83, 2018 | 2 | 2018 |
Blended Learning in Chemistry: A Systematic Review from 2010 to 2019 ARE Nugraheni, A Adita, N Srisawasdi วารสาร ศึกษา ศาสตร์ มหาวิทยาลัย ขอนแก่น 44 (2), 19-40, 2021 | 1 | 2021 |
Promoting Core Competencies of High School Biology through Citizen Inquiry Technology: A Case of Polluting Microplastics A ADITA, C SRIBOONPIMSUAY, N SRISAWASDI | 1 | 2021 |
Persepsi Dan Kebutuhan Siswa SMP Dan Guru IPA Terhadap Game Edukasi Di Kota Purwokerto A Adita, LY Risnani Seminar Nasional Pendidikan IPA 2017 2, 2017 | | 2017 |
Developing HOTS-Based Game on Science Learning For Junior High School Students LYR A Adita 4th Asia Pacific Education Conference (AECON 2017) Universita Muhammadiyah …, 2017 | | 2017 |
Persepsi dan Sikap Mahasiswa Pendidikan Biologi UMP Terhadap Mata Kuliah Multimedia Pembelajaran A Adita Bioedukatika 4, 2016 | | 2016 |
Pengembangan Game Edukasi untuk Mengembangkan Sikap Ilmiah A Adita, T Julianto Program Studi Biologi Fakultas Biologi Universitas Kristen Satya Wacana, 2015 | | 2015 |
Studi Ketercapaian Learning Outcomes KKNI level 6 dan Kemampuan Guru Biologi SMA dalam Mengembangkan Problem-Based Learning A Adita UNY, 2014 | | 2014 |
Plastic Island Game: A Digital Game for Facilitating Citizen Inquiry Pedagogy in School Science Education A ADITA, N SRISAWASDI | | |
JURNAL BIOEDUKATIKA DW Indrata, A Adita, M Nofiana | | |