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Qi FENG
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3D car shape reconstruction from a contour sketch using GAN and lazy learning
N Nozawa, HPH Shum, Q Feng, ESL Ho, S Morishima
The Visual Computer, 1-14, 2021
272021
Resolving occlusion for 3D object manipulation with hands in mixed reality
Q Feng, HPH Shum, S Morishima
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018
142018
360 depth estimation in the wild-the depth360 dataset and the segfuse network
Q Feng, HPH Shum, S Morishima
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 664-673, 2022
102022
Audio–visual object removal in 360-degree videos
R Shimamura, Q Feng, Y Koyama, T Nakatsuka, S Fukayama, ...
The Visual Computer 36 (10), 2117-2128, 2020
62020
Resolving hand‐object occlusion for mixed reality with joint deep learning and model optimization
Q Feng, HPH Shum, S Morishima
Computer Animation and Virtual Worlds 31 (4-5), e1956, 2020
52020
Foreground-aware Dense Depth Estimation for 360 Images
Q Feng, HPH Shum, R Shimamura, S Morishima
Václav Skala-UNION Agency, 2020
42020
Occlusion for 3D object manipulation with hands in augmented reality
Q Feng, H Shum, S Morishima
22018
Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Q Feng, HPH Shum, S Morishima
arXiv preprint arXiv:2308.13042, 2023
2023
Improving the Gap in Visual Speech Recognition Between Normal and Silent Speech Based on Metric Learning
S Kashiwagi, K Tanaka, Q Feng, S Morishima
arXiv preprint arXiv:2305.14203, 2023
2023
Bi-projection-based Foreground-aware Omnidirectional Depth Prediction
Q Feng, HPH Shum, S Morishima
DU, 2021
2021
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Articles 1–10