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Emil Kastbjerg
Emil Kastbjerg
Verified email at itu.dk
Title
Cited by
Cited by
Year
What is procedural content generation? Mario on the borderline
J Togelius, E Kastbjerg, D Schedl, GN Yannakakis
Proceedings of the 2nd international workshop on procedural content …, 2011
2502011
Modelling the quality of visual creations in iconoscope
A Liapis, D Gravina, E Kastbjerg, GN Yannakakis
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019
42019
Combining sequence mining and heatmaps to visualize game event flows
EE Kastbjerg
IT University of Copenhagen, 2011
4*2011
Creating flow maps for games: Linking SPADE and FDEB to visualize flow in spatiotemporal event data
EE Kastbjerg
Master's thesis, IT University of Copenhagen, 2011
2011
Sudoku Generation Processes: How Complexity Correlates with the Character of Known Information
EE Kastbjerg
Institutionen för datavetenskap, Lunds universitet, 2007
2007
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Articles 1–5