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Raffaello Brondi
Raffaello Brondi
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I'm in VR! Using your own hands in a fully immersive MR system
F Tecchia, G Avveduto, R Brondi, M Carrozzino, M Bergamasco, L Alem
Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014
792014
Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games
R Brondi, L Alem, G Avveduto, C Faita, M Carrozzino, F Tecchia, ...
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
382015
Using mixed reality and natural interaction in cultural heritage applications
R Brondi, M Carrozzino, C Lorenzini, F Tecchia
Informatica 40 (3), 2016
312016
Time-travelling with mobile augmented reality: A case study on the piazza dei miracoli
M Duguleana, R Brodi, F Girbacia, C Postelnicu, O Machidon, ...
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation …, 2016
272016
An interactive haptic system for experiencing traditional archery
S Butnariu, M Dugulean, R Brondi, C Postelnicu, M Carrozzino
Acta Polytechnica Hungarica 15 (5), 185-208, 2018
222018
Mobile augmented reality for cultural dissemination
R Brondi, M Carrozzino, F Tecchia, M Bergamasco
Proceedings of 1st International Conference on Information Technologies for …, 2012
192012
Social networks and web-based serious games as novel educational tools
M Carrozzino, C Evangelista, R Brondi, C Lorenzini, M Bergamasco
Procedia Computer Science 15, 303-306, 2012
192012
An immersive vr experience to learn the craft of printmaking
M Carrozzino, C Lorenzini, M Duguleana, C Evangelista, R Brondi, ...
Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016
172016
Virtual reconstruction of paintings as a tool for research and learning
M Carrozzino, C Evangelista, R Brondi, F Tecchia, M Bergamasco
Journal of cultural heritage 15 (3), 308-312, 2014
142014
Natural user interface to assess social skills in autistic population
C Faita, R Brondi, C Tanca, M Carrozzino, M Bergamasco
Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017
92017
Immersive technologies and natural interaction to improve serious games engagement
R Brondi, G Avveduto, M Carrozzino, F Tecchia, L Alem, M Bergamasco
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016
82016
Interacting with your own hands in a fully immersive MR system
F Tecchia, G Avveduto, M Carrozzino, R Brondi, M Bergamasco, L Alem
Proceedings of the 14th IEEE International Symposium on Mixed and Augmented …, 2014
82014
Drugs Don't Work in Patients Who Don't Take Them: Dr. Drin, The New ICT Paradigm For Chronic Therapies.
R Brondi, F Banno, S Bendinelli, C Castelli, A Mancina, M Marinoni, ...
Annual Review of CyberTherapy and Telemedicine, 100-104, 2013
82013
ROS-neuro integration of deep convolutional autoencoders for EEG signal compression in real-time BCIs
A Valenti, M Barsotti, R Brondi, D Bacciu, L Ascari
2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC …, 2020
72020
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
R Brondi, G Avveduto, L Alem, C Faita, M Carrozzino, F Tecchia, Y Pisan, ...
Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015
62015
A multimodal learning system for handwriting movements
R Brondi, M Satler, CA Avizzano, P Tripicchio
2014 International Conference on Intelligent Environments, 256-259, 2014
62014
Validation of a novel wearable multistream data acquisition and analysis system for ergonomic studies
L Ascari, A Marchenkova, A Bellotti, S Lai, L Moro, K Koshmak, A Mantoan, ...
Sensors 21 (24), 8167, 2021
52021
ARTworks: an augmented reality interface as an aid for restoration professionals
R Brondi, M Carrozzino
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
52015
LawVille: a collaborative serious game for citizenship education
C Lorenzini, R Brondi, M Carrozzino, M Nistico, C Evangelista, F Tecchia
2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014
52014
Exploring Pisa Monuments Using Mobile Augmented Reality
M Duguleana, F Girbacia, C Postelnicu, R Brodi, M Carrozzino
International Journal of Computer and Information Engineering 10 (11), 1938-1941, 2016
42016
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