Social representations and ideologies in digital games. E Abrudan, G Prundaru Journal of Media Research, 2009 | 14 | 2009 |
Idols of Promotion and Authenticity on TikTok RM Meza, AA Mogoș, G Prundaru Media and Communication 11 (4), 187-202, 2023 | 2 | 2023 |
WALKING THE DEAD THE MAKINGS OF A GAME WITHIN A SUCCESSFUL TRANSMEDIA FRANCHISE G Prundaru Studia Universitatis Babes-Bolyai-Ephemerides 61 (1), 93-118, 2016 | 2 | 2016 |
Designul editorial – evoluții și transformări G Prundaru Media în era digitală. Oportunități și inovații, 80-85, 2021 | | 2021 |
Romania: A system in continuous transition G Prundaru Accreditation and Assessment of Journalism Education in Europe, 129-148, 2019 | | 2019 |
Comunicarea politică în jocurile video G Prundaru Digitalizarea media și cultura populară, 79-85, 2019 | | 2019 |
Romania: A system in continuous transition G Prundaru Accreditation and Assessment of Journalism Education in Europe, 129-148, 2019 | | 2019 |
User motivation in collaborative development G Prundaru PR Trend: New media challenges and perspectives, 259-270, 2013 | | 2013 |
Comunicarea prin jocuri video: specificul mediului şi transmiterea conţinutului G Prundaru Babeș-Bolyai University, 2013 | | 2013 |
User motivation in collaborative development G PRUNDARU Journal of Media Research 2 (16), 62-72, 2013 | | 2013 |
RECENZII–BOOK REVIEWS G Prundaru, O Mureşan, A Tetean-Vinţeler, E Abrudan, F Topan, I Rad, ... Studia Universitatis Babes-Bolyai-Ephemerides, 61-98, 2012 | | 2012 |
News Design and the Audience GA Prundaru, E Abrudan Journal of Media Research-Revista de Studii Media 2 (3), 48-65, 2009 | | 2009 |
New Media: Challenges and Perspectives M HochschuI-Schriften | | |