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William R. Watson
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A case study of the in-class use of a video game for teaching high school history
WR Watson, CJ Mong, CA Harris
Computers & Education 56 (2), 466-474, 2011
5052011
Systematic literature review on self-regulated learning in massive open online courses
D Lee, SL Watson, WR Watson
Australasian Journal of Educational Technology 35 (1), 2019
2142019
Roles for technology in the information-age paradigm of education: Learning management systems
CM Reigeluth, WR Watson, SSL Watson, P Dutta, Z Chen, NDP Powell
Educational Technology, 32-39, 2008
1672008
Instructional design, facilitation, and perceived learning outcomes: An exploratory case study of a human trafficking MOOC for attitudinal change
SL Watson, J Loizzo, WR Watson, C Mueller, J Lim, PA Ertmer
Educational Technology Research and Development 64, 1273-1300, 2016
1352016
The relationships between self-efficacy, task value, and self-regulated learning strategies in massive open online courses
D Lee, SL Watson, WR Watson
International Review of Research in Open and Distributed Learning 21 (1), 23-39, 2020
1252020
Adult MOOC Learners as Self-Directed: Perceptions of Motivation, Success, and Completion.
J Loizzo, PA Ertmer, WR Watson, SL Watson
Online Learning 21 (2), n2, 2017
1252017
Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study
SL Watson, WR Watson, JH Yu, H Alamri, C Mueller
Computers & Education 114, 274-285, 2017
1132017
Exploding the ivory tower: Systemic change for higher education
WR Watson, SL Watson
TechTrends 57, 42-46, 2013
1032013
Critical, emancipatory, and pluralistic research for education: A review of critical systems theory
SL Watson, WR Watson
Journal of Thought 46 (3-4), 63-77, 2011
1002011
The role of technology and computer-based instruction in a disadvantaged alternative school's culture of learning
SL Watson, WR Watson
Computers in the Schools 28 (1), 39-55, 2011
992011
Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC
WR Watson, W Kim, SL Watson
Computers & Education 96, 83-93, 2016
942016
Education 3.0: Breaking the mold with technology
WR Watson, SL Watson, CM Reigeluth
Interactive Learning Environments 23 (3), 332-343, 2015
892015
Instructor’s use of social presence, teaching presence, and attitudinal dissonance: A case study of an attitudinal change MOOC
SL Watson, WR Watson, J Richardson, J Loizzo
The International Review of Research in Open and Distributed Learning 17 (3), 2016
842016
Personalized integrated educational system: Technology functions for the learner-centered paradigm of education
CM Reigeluth, S Aslan, Z Chen, P Dutta, Y Huh, D Lee, CY Lin, YH Lu, ...
Journal of Educational Computing Research 53 (3), 459-496, 2015
802015
Formative research on an instructional design theory for educational video games
WR Watson
Indiana University, 2007
612007
Principles for personalized instruction
WR Watson, SL Watson
Instructional-Design Theories and Models, Volume IV, 93-120, 2016
552016
A team of instructors’ use of social presence, teaching presence, and attitudinal dissonance strategies: An animal behaviour and welfare MOOC
SL Watson, WR Watson, S Janakiraman, J Richardson
International Review of Research in Open and Distributed Learning 18 (2), 68-91, 2017
542017
Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study
S Janakiraman, SL Watson, WR Watson, T Newby
Computers & Education 160, 104043, 2021
492021
Using game-based learning to facilitate attitude change for environmental sustainability
S Janakiraman, SL Watson, WR Watson
Journal of Education for Sustainable Development 12 (2), 176-185, 2018
482018
Learning Managemnt Systems: An Overview and Roadmap of the Systematic Application of Computers in Education
WR Watson, S Lee, CM Reigeluth
Advances in computer-supported learning, 66-96, 2007
482007
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