Machine Translation and Gender biases in video game localisation: a corpus-based analysis MI Rivas Ginel, S Theroine | 5* | 2022 |
Au coeur de la terminologie du jeu vidéo. L’absence de ressources, frein majeur pour les traducteurs S Theroine, MI Rivas Ginel, A Perrin Traduire. Revue française de la traduction, 27-40, 2021 | 5 | 2021 |
Video Game localisation tools: a user survey MI Rivas Ginel De la hipótesis a la tesis: traductología y lingüística aplicada, 2022 | 4 | 2022 |
Neutralising for equality All-Inclusive Games Machine Translation: The All-inGMT project MIR Ginel, S Theroine New Trends in Translation and Technology 2022, 125, 2022 | 2 | 2022 |
GENDER IN VIDEO GAMES: CREATIVITY FOR INCLUSIVITY MI Rivas Ginel, S Theroine TRADUCEREA-ACT CREATIV: ÎNTRE ȘTIINȚĂ ȘI ARTĂ, 357, 2022 | 2 | 2022 |
Jeux vidéo, localisation, traduction automatique et problèmes de genre. MI Rivas Ginel, S Theroine Hispanisme et jeu vidéo, 2021 | 2* | 2021 |
La traducción automática en la localización de videojuegos MI Rivas Ginel Traduction automatique et usages sociaux des langues. Quelles conséquences …, 2021 | 2 | 2021 |
The ergonomics of CAT tools for video game localisation MI Rivas-Ginel Université Bourgogne Franche-Comté, 2023 | | 2023 |
Ergonomics of Tools Usage for Video Game Localisation: A User Survey MI Rivas Ginel Critic 2 (2021), 27-57, 2021 | | 2021 |
TOOLS FOR VIDEO GAME LOCALISATION: A USER SURVEY MI Rivas Ginel 11th Annual Glendon Graduate Conference in Translation Studies. Facing the …, 2021 | | 2021 |
ERGONOMICS OF TOOLS’USAGE FOR VIDEO GAME LOCALISATION MI Rivas Ginel Jornadas del Doctorado en Traductología, Traducción Profesional y …, 2021 | | 2021 |
La traduction automatique dans la localisation de jeux vidéo MI Rivas Ginel Colloque "Traduction automatique et usages sociaux des langues", https://www …, 2020 | | 2020 |
Language and Culture in Video Games W Noonan, L Bernard, MI Rivas Ginel, A Perrin | | 2020 |
Ergonomics of CAT tool usage for game localisation: a survey for game testers and localisers MI Rivas Ginel Language and Culture in Videogames, https://sites.google.com/view/languagecu, 2020 | | 2020 |
Playing with gender. All-inclusive games machine translation: The All-inGMT project MIR Ginel, S Theroine, É Poirier, L Barrault, F Hoberg, O Czulo, ... Book of Abstracts, 144, 0 | | |