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Muhammad Irfan Luthfi
Muhammad Irfan Luthfi
Lecturer at Universitas Negeri Yogyakarta, Ph.D students at National Central University
Verified email at uny.ac.id - Homepage
Title
Cited by
Cited by
Year
PENGEMBANGAN APLIKASI HISTOROID BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN SEJARAH SISWA SMA
MI Luthfi
http://eprints.uny.ac.id/44418/, 2016
92016
An authentic learning approach to assist the computational thinking in mathematics Learning for elementary school
R Wardani, M Zakaria, P Priyanto, MI Luthfi, IN Rochmah, AF Rahman, ...
Elinvo (Electronics, Informatics, and Vocational Education) 6 (2), 139-148, 2021
62021
Application of Design Thinking in Designing History Instructional Media for High School Students
MI Luthfi, R Wardani
International Journal of Advanced Science and Technology 28 (16), 698-710, 2019
62019
Design Thinking untuk Analisis Masalah Pembelajaran Daring Pada Masa Pandemi Covid-19 di Indonesia
MI Luthfi, ND Septiyanti
DECODE: Jurnal Pendidikan Teknologi Informasi 3 (2), 193-204, 2023
42023
Systematic Literature Review Langchain Proposed
R Asyrofi, MR Dewi, MI Lutfhi, P Wibowo
2023 International Electronics Symposium (IES), 533-537, 2023
22023
Evaluation of fraction learning in authentic context using Ubiquitous Fraction App
WY Hwang, MI Luthfi, U Hariyanti, R Wardani
Education and Information Technologies 28 (6), 6755-6779, 2023
22023
Breaking Down Computer Networking Instructional Videos: Automatic Summarization with Video Attributes and Language Models
T Sukardiyono, MI Luthfi, ND Septiyanti
Elinvo (Electronics, Informatics, and Vocational Education) 8 (1), 26-37, 2023
12023
PENGEMBANGAN GAME EDUKASI “BROOOM-BROOOM” BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN DALAM BERLALU LINTAS UNTUK SISWA SMK
MI Luthfi, AN Karunia, A Nurhadiyati, AC Nur, LFR Aminah
12016
Komparasi Metode Klasifikasi Dalam Analisis Sentimen Ulasan Pengguna Aplikasi KRL Access Di Google Play Store
ND Septiyanti, MI Luthfi, NT Romadloni
Journal Computer Science and Information Systems: J-Cosys 4 (1), 64-75, 2024
2024
Unbox learning: a practical guide to building powerful educational games
IMI Luthfi, ST Yuniar Indrihapsari
K-Media, 2024
2024
Development of an Android-Based Cultural Heritage Map App
MI Luthfi, R Wardani, ND Septiyanti
Elinvo (Electronics, Informatics, and Vocational Education) 8 (1), 103-112, 2023
2023
Investigating anxiety and acceptance of students and parents toward authentic contextual learning with a mobile app under the COVID-19
U Hariyanti, WY Hwang, R Nurtantyana, HD Surjono, IN Rochmah, ...
Interactive Learning Environments, 1-13, 2022
2022
真實學習環境下的真實 “u-fraction”
MI LUTHFI
National Central University, 2019
2019
Authentic U-Fraction in Authentic Learning Environment
MI Luthfi, WY Hwang
https://etd.lib.nctu.edu.tw/cgi-bin/gs32/ncugsweb.cgi/login?o=dncucdr&s=id …, 2019
2019
Lapisan–lapisan Sistem Operasi Android
MI Luthfi
2015
Pengembangan Prototipe Asisten Tugas Akhir Cerdas dengan Teknologi GPT
MI Luthfi, ND Septiyanti
OPTIMALISASI UMKM VIRTUAL MARKET (UVM) DALAM MENGHADAPI ASEAN ECONOMIC COMMUNITY (AEC) 2015
IN Islami, AN Karunia, MI Luthfi
“JONO THE ENERGY DISCOVERER” GAME DUA DIMENSI SEBAGAI MEDIA EDUKASI DALAM MENINGKATKAN PEMAHAMAN SUMBER ENERGI TERBARUKAN BAGI GENERASI MUDA MENUJU INDONESIA EMAS
AN Karunia, IN Islami, MI Luthfi
LOMBA KARYA TULIS ILMIAH (LKTI) NASIONAL OPEN-EDU INDONESIA (OPEN EDUCATION FOR ALL PEOPLE) SEBAGAI INOVASI PEMBELAJARAN BERBASIS VIRTUAL CLASS TEKNOLOGI PENDIDIKAN
MI Luthfi, AN Karunia, DM Arofah
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Articles 1–19