No effect of commercial cognitive training on brain activity, choice behavior, or cognitive performance JW Kable, MK Caulfield, M Falcone, M McConnell, L Bernardo, ... Journal of Neuroscience 37 (31), 7390-7402, 2017 | 129 | 2017 |
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering PJ Diefenbach University of Pennsylvania, 1996 | 116 | 1996 |
Multi-pass pipeline rendering: Realism for dynamic environments PJ Diefenbach, NI Badler Proceedings of the 1997 symposium on Interactive 3D graphics, 59-ff., 1997 | 102 | 1997 |
Pipeline Rendering: Interactive refractions, reflections and shadows PJ Diefenbach, NI Badler Displays 15 (3), 173-180, 1994 | 43 | 1994 |
Multi-pass pipeline rendering: Interaction and realism through hardware provisions P Diefenbach PhD thesis, University of Pennsylvania, 1996 | 29 | 1996 |
Mindtactics: A brain computer interface gaming platform K Oum, H Ayaz, PA Shewokis, P Diefenbach 2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010 | 26 | 2010 |
Mobile virtual cinematography system G Balakrishnan, P Diefenbach US Patent 9,729,765, 2017 | 24 | 2017 |
No effect of commercial cognitive training on neural activity during decision-making JW Kable, MK Caulfield, M Falcone, M McConnell, L Bernardo, ... Journal of Neuroscience, 2017 | 24 | 2017 |
Building openworlds PJ Diefenbach, P Mahesh, D Hunt Proceedings of the third symposium on Virtual reality modeling language, 33-38, 1998 | 17 | 1998 |
Practical game design and development pedagogy PJ Diefenbach IEEE Computer Graphics and Applications 31 (3), 84-88, 2011 | 13 | 2011 |
Information overload: A collaborative dance performance LE Mandilian, P Diefenbach, Y Kim Proceedings of the 1st ACM international workshop on Semantic ambient media …, 2008 | 11 | 2008 |
An audio processing library for game development in Flash R Migneco, TM Doll, JJ Scott, C Hahn, PJ Diefenbach, YE Kim 2009 International IEEE Consumer Electronics Society's Games Innovations …, 2009 | 9 | 2009 |
An Audio Processing Library for MIR Application Development in Flash. JJ Scott, R Migneco, BG Morton, CM Hahn, PJ Diefenbach, YE Kim ISMIR, 643-648, 2010 | 6 | 2010 |
Applications of multi-touch gaming technology to middle-school education W Muto, P Diefenbach ACM SIGGRAPH 2008 posters, 1-1, 2008 | 6 | 2008 |
Patient Data Visualization, Configuration of Therapy Parameters from a Remote Device, and Dynamic Constraints PJ Diefenbach, RC Gray, TJ Day, ME O'neil US Patent App. 16/481,481, 2019 | 5 | 2019 |
Virtual cinematography: beyond big studio production G Balakrishnan, P Diefenbach ACM SIGGRAPH 2013 Studio Talks, 1-1, 2013 | 5 | 2013 |
Planet diggum: Multi-point touch and gesture control of gaming environments P Diefenbach, W Muto, S Colucci, C CU-NANAN, J Dobies, J Grow, ... Proc. of Distributed Multimedia Systems, 2007 | 5 | 2007 |
Applications of Multitouch and Gaming Technology for the Classroom. W Muto, J Dobies, PJ Diefenbach Eurographics (Education Papers), 1-6, 2009 | 4 | 2009 |
Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment. PJ Diefenbach Eurographics (Education Papers), 9-13, 2008 | 4 | 2008 |
Surge: an experiment in real-time music analysis for gaming C Hahn, P Diefenbach ACM SIGGRAPH ASIA 2010 Posters, 1-1, 2010 | 3 | 2010 |