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Jussi Kasurinen
Jussi Kasurinen
Adjunct Professor of Entertainment Software Engineering
Verified email at lut.fi - Homepage
Title
Cited by
Cited by
Year
Publication trends in gamification: A systematic mapping study
J Kasurinen, A Knutas
Computer Science Review 27, 33-44, 2018
2422018
Software test automation in practice: empirical observations
J Kasurinen, O Taipale, K Smolander
Advances in Software Engineering 2010, 2010
1942010
Ohjelmistotestauksen käsikirja
JP Kasurinen
Docendo 1 (ISBN: 978-952-5912-99-9), 255, 2013
1272013
A motivation guided holistic rehabilitation of the first programming course
U Nikula, O Gotel, J Kasurinen
ACM Transactions on Computing Education (TOCE) 11 (4), 1-38, 2011
972011
Trade-off between automated and manual software testing
O Taipale, J Kasurinen, K Karhu, K Smolander
International Journal of System Assurance Engineering and Management 2, 114-125, 2011
962011
A process for designing algorithm-based personalized gamification
A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
Multimedia Tools and Applications 78, 13593-13612, 2019
772019
A study on agility and testing processes in software organizations
V Kettunen, J Kasurinen, O Taipale, K Smolander
Proceedings of the 19th international symposium on Software testing and …, 2010
682010
Estimating programming knowledge with Bayesian knowledge tracing
J Kasurinen, U Nikula
ACM SIGCSE Bulletin 41 (3), 313-317, 2009
682009
Test case selection and prioritization: risk-based or design-based?
J Kasurinen, O Taipale, K Smolander
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical …, 2010
522010
What concerns game developers? a study on game development processes, sustainability and metrics
J Kasurinen, M Palacin-Silva, E Vanhala
2017 IEEE/ACM 8th Workshop on Emerging Trends in Software Metrics (WETSoM …, 2017
49*2017
Is requirements engineering useless in game development?
J Kasurinen, A Maglyas, K Smolander
Requirements Engineering: Foundation for Software Quality: 20th …, 2014
482014
Software testing: Survey of the industry practices
T Hynninen, J Kasurinen, A Knutas, O Taipale
2018 41st international convention on information and communication …, 2018
472018
What do game developers expect from development and design tools?
J Kasurinen, JP Strandén, K Smolander
Proceedings of the 17th International Conference on Evaluation and …, 2013
472013
Analysis of problems in testing practices
J Kasurinen, O Taipale, K Smolander
2009 16th Asia-Pacific Software Engineering Conference, 309-315, 2009
462009
A Study of Visualization in Introductory Programming.
J Kasurinen, M Purmonen, U Nikula
Ppig, 19, 2008
402008
What do game developers test in their products?
J Kasurinen, K Smolander
Proceedings of the 8th ACM/IEEE International Symposium on Empirical …, 2014
382014
How applicable is ISO/IEC 29110 in game software development?
J Kasurinen, R Laine, K Smolander
Product-Focused Software Process Improvement: 14th International Conference …, 2013
342013
Usability Issues of Virtual Reality Learning Simulator in Healthcare and Cybersecurity
J Kasurinen
Procedia Computer Science 11 (193), 2017
272017
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
A Knutas, R van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
GHITALY@ CHItaly, 2017
272017
Games as Software–Similarities and Differences between the Implementation Projects
J Kasurinen
International Conference on Computer Systems and Technologies-CompSysTech 16, 2016
222016
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