Follow
Trent Hergenrader
Title
Cited by
Cited by
Year
Collaborative worldbuilding for writers and gamers
T Hergenrader
Bloomsbury Publishing, 2018
362018
Creative writing in the digital age: Theory, practice, and pedagogy
MD Clark
Bloomsbury Publishing, 2015
342015
The place of videogames in the digital humanities
T Hergenrader
On the Horizon 24 (1), 29-33, 2016
172016
Making space for creative writing research in the academy
T Hergenrader
Journal of Creative Writing Studies 1 (1), 1-6, 2016
142016
Gaming, world building, and narrative: Using role-playing games to teach fiction writing
T Hergenrader
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
142011
Creative writing innovations: breaking boundaries in the classroom
MD Clark, T Hergenrader, J Rein
Bloomsbury Publishing, 2017
122017
Game spaces: videogames as story-generating systems for creative writers
T Hergenrader
Creative writing in the digital age: theory, practice, and pedagogy …, 2015
102015
Steampunk Rochester
T Hergenrader, S Jacobs, J Lieberman
Creative Writing Innovations: Breaking Boundaries in the Classroom, 133-148, 2017
62017
From meaning to experience: Teaching fiction writing with digital RPGs
T Hergenrader
Dungeons, dragons, and digital denizens: The digital roleplaying game, 304-323, 2012
52012
Genre Fiction, and Games, and Fanfiction! Oh My!: Competing Realities in Creative Writing Classrooms
T Hergenrader
Can Creative Writing Really Be Taught?: Resisting Lore in Creative Writing …, 2017
42017
Dense worlds, deep characters: role-playing games, world building, and creative writing
T Hergenrader
Proceedings for the Games, Learning and Society 10, 118-124, 2014
42014
Transmedia storytelling, immersive storyworlds, and virtual reality
T Hergenrader
Frameless 2 (1), A05, 2020
32020
Exploring Imaginary Maps: Collaborative World Building in Creative Writing Classes
T Hergenrader
Bridging Literacies with Videogames, 9-27, 2014
22014
The Narrative Potential of Tabletop Role-Playing Games.”
T Hergenrader
Williams CC, Ochsner A, Dietmeier J, et al. GLS9. 0 Conference, 168-174, 2013
22013
Can the professor come out and play? Establishing critical gaming group for faculty
T Hergenrader
On the Horizon 24 (1), 34-37, 2016
12016
The More We Know: NBC News, Educational Innovation, and Learning from Failure
T Hergenrader
American Journal of Play 6 (1), 157, 2013
12013
Incremental storytelling and “Calypsis: A Hypertext Fiction” A critical introduction
WT Hergenrader
The University of Wisconsin-Milwaukee, 2013
12013
Films and Games: Interactions
T Hergenrader
Afterimage 43 (4), 42-44, 2016
2016
1. EXPLORING IMAGINARY MAPS
T HERGENRADER
Bridging Literacies with Videogames, 11, 2014
2014
CHAPTER ABSTRACTS
T Hergenrader
Bridging Literacies with Videogames, 2014
2014
The system can't perform the operation now. Try again later.
Articles 1–20