Collaborative worldbuilding for writers and gamers T Hergenrader Bloomsbury Publishing, 2018 | 36 | 2018 |
Creative writing in the digital age: Theory, practice, and pedagogy MD Clark Bloomsbury Publishing, 2015 | 34 | 2015 |
The place of videogames in the digital humanities T Hergenrader On the Horizon 24 (1), 29-33, 2016 | 17 | 2016 |
Making space for creative writing research in the academy T Hergenrader Journal of Creative Writing Studies 1 (1), 1-6, 2016 | 14 | 2016 |
Gaming, world building, and narrative: Using role-playing games to teach fiction writing T Hergenrader Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 14 | 2011 |
Creative writing innovations: breaking boundaries in the classroom MD Clark, T Hergenrader, J Rein Bloomsbury Publishing, 2017 | 12 | 2017 |
Game spaces: videogames as story-generating systems for creative writers T Hergenrader Creative writing in the digital age: theory, practice, and pedagogy …, 2015 | 10 | 2015 |
Steampunk Rochester T Hergenrader, S Jacobs, J Lieberman Creative Writing Innovations: Breaking Boundaries in the Classroom, 133-148, 2017 | 6 | 2017 |
From meaning to experience: Teaching fiction writing with digital RPGs T Hergenrader Dungeons, dragons, and digital denizens: The digital roleplaying game, 304-323, 2012 | 5 | 2012 |
Genre Fiction, and Games, and Fanfiction! Oh My!: Competing Realities in Creative Writing Classrooms T Hergenrader Can Creative Writing Really Be Taught?: Resisting Lore in Creative Writing …, 2017 | 4 | 2017 |
Dense worlds, deep characters: role-playing games, world building, and creative writing T Hergenrader Proceedings for the Games, Learning and Society 10, 118-124, 2014 | 4 | 2014 |
Transmedia storytelling, immersive storyworlds, and virtual reality T Hergenrader Frameless 2 (1), A05, 2020 | 3 | 2020 |
Exploring Imaginary Maps: Collaborative World Building in Creative Writing Classes T Hergenrader Bridging Literacies with Videogames, 9-27, 2014 | 2 | 2014 |
The Narrative Potential of Tabletop Role-Playing Games.” T Hergenrader Williams CC, Ochsner A, Dietmeier J, et al. GLS9. 0 Conference, 168-174, 2013 | 2 | 2013 |
Can the professor come out and play? Establishing critical gaming group for faculty T Hergenrader On the Horizon 24 (1), 34-37, 2016 | 1 | 2016 |
The More We Know: NBC News, Educational Innovation, and Learning from Failure T Hergenrader American Journal of Play 6 (1), 157, 2013 | 1 | 2013 |
Incremental storytelling and “Calypsis: A Hypertext Fiction” A critical introduction WT Hergenrader The University of Wisconsin-Milwaukee, 2013 | 1 | 2013 |
Films and Games: Interactions T Hergenrader Afterimage 43 (4), 42-44, 2016 | | 2016 |
1. EXPLORING IMAGINARY MAPS T HERGENRADER Bridging Literacies with Videogames, 11, 2014 | | 2014 |
CHAPTER ABSTRACTS T Hergenrader Bridging Literacies with Videogames, 2014 | | 2014 |