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Lucas N. Ferreira
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Year
Learning to Generate Music with Sentiment
LN Ferreira, J Whitehead
20th Annual Conference of the International Society for Music Information …, 2019
1022019
A search-based approach for generating angry birds levels
L Ferreira, C Toledo
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
892014
Computer-Generated Music for Tabletop Role-Playing Games
LN Ferreira, LHS Lelis, J Whitehead
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
422020
A multi-population genetic algorithm for procedural generation of levels for platform games
L Ferreira, L Pereira, C Toledo
The Genetic and Evolutionary Computation Conference (GECCO), 45-46, 2014
232014
The 2017 AIBIRDS Level Generation Competition
MJB Stephenson, J Renz, X Ge, LN Ferreira, J Togelius, P Zhang
IEEE Transactions on Games, 2018
172018
Generating levels for physics-based puzzle games with estimation of distribution algorithms
L Ferreira, C Toledo
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
172014
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search
LN Ferreira, L Mou, J Whitehead, LHS Lelis
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2022
162022
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
IEEE 28th International Conference on Tools with Artificial Intelligence, 2015
162015
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds
LN Ferreira, CFM Toledo
IEEE Transactions on Games 10 (3), 304-316, 2017
152017
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
RR Padovani, LN Ferreira, LHS Lelis
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017
152017
Towards generative emotions in games based on cognitive modeling
C Chakraborttii, LN Ferreira, J Whitehead
Proceedings of the 12th Conference on the Foundations of Digital Games, 2017
42017
Uma abordagem evolutiva para geração procedural de níveis em jogos de quebra-cabeças baseados em física
L Nascimento Ferreira
Universidade de São Paulo, 2016
42016
StreamLevels: Using Visualization to Generate Platform Levels
LN Ferreira
42015
Choosing well your opponents: How to guide the synthesis of programmatic strategies
RO Moraes, DS Aleixo, LN Ferreira, LHS Lelis
Proceedings of the 32nd International Joint Conference on Artificial Inteligence, 2023
32023
Be Inaccurate but don’t be Indecisive: How Error Distribution Can Affect User Experience
RR Padovani, LN Ferreira, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
32019
MTG: context-based music composition for tabletop role-playing games
L Ferreira, J Whitehead
Proceedings of the AAAI conference on artificial intelligence and …, 2017
12017
Evolutionary approaches to evolve AI scripts for a RTS game
L Ferreira, L Pereira, C Toledo, R Pereira
Proceedings of the 2014 Conference on Genetic and Evolutionary Computation …, 2014
12014
Towards Generating Surprising Content in 2D Platform Games
C Chakraborttii, L Ferreirra
Proceedings of the 19th International Conference on the Foundations of …, 2024
2024
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
I Cardoso, RO Moraes, LN Ferreira
Proceedings of the 19th Conference on the Foundations of Digital Games, 2024
2024
Controlling Neural Language Models for Affective Music Composition
L Nascimento Ferreira
UC Santa Cruz, 2021
2021
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