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Lucas N. Ferreira
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Year
Learning to Generate Music with Sentiment
LN Ferreira, J Whitehead
20th Annual Conference of the International Society for Music Information …, 2019
912019
A search-based approach for generating angry birds levels
L Ferreira, C Toledo
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
852014
Computer-Generated Music for Tabletop Role-Playing Games
LN Ferreira, LHS Lelis, J Whitehead
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
352020
A multi-population genetic algorithm for procedural generation of levels for platform games
L Ferreira, L Pereira, C Toledo
The Genetic and Evolutionary Computation Conference (GECCO), 45-46, 2014
232014
Generating levels for physics-based puzzle games with estimation of distribution algorithms
L Ferreira, C Toledo
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
172014
The 2017 AIBIRDS Level Generation Competition
MJB Stephenson, J Renz, X Ge, LN Ferreira, J Togelius, P Zhang
IEEE Transactions on Games, 2018
162018
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
IEEE 28th International Conference on Tools with Artificial Intelligence, 2015
162015
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds
LN Ferreira, CFM Toledo
IEEE Transactions on Games 10 (3), 304-316, 2017
152017
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search
LN Ferreira, L Mou, J Whitehead, LHS Lelis
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2022
142022
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
RR Padovani, LN Ferreira, LHS Lelis
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017
142017
Uma abordagem evolutiva para geração procedural de níveis em jogos de quebra-cabeças baseados em física
L Nascimento Ferreira
Universidade de São Paulo, 2016
42016
StreamLevels: Using Visualization to Generate Platform Levels
LN Ferreira
42015
Be Inaccurate but don’t be Indecisive: How Error Distribution Can Affect User Experience
RR Padovani, LN Ferreira, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
32019
Towards generative emotions in games based on cognitive modeling
C Chakraborttii, LN Ferreira, J Whitehead
Proceedings of the 12th Conference on the Foundations of Digital Games, 2017
32017
Choosing well your opponents: How to guide the synthesis of programmatic strategies
RO Moraes, DS Aleixo, LN Ferreira, LHS Lelis
Proceedings of the 32nd International Joint Conference on Artificial Inteligence, 2023
22023
MTG: context-based music composition for tabletop role-playing games
L Ferreira, J Whitehead
Proceedings of the AAAI conference on artificial intelligence and …, 2017
12017
Evolutionary approaches to evolve AI scripts for a RTS game
L Ferreira, L Pereira, C Toledo, R Pereira
Proceedings of the 2014 Conference on Genetic and Evolutionary Computation …, 2014
12014
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
I Cardoso, RO Moraes, LN Ferreira
Proceedings of the 19th Conference on the Foundations of Digital Games, 2024
2024
Controlling Neural Language Models for Affective Music Composition
L Nascimento Ferreira
UC Santa Cruz, 2021
2021
MDM: Um Software Livre para Configuração de ambientes multiterminais
A Fernandes, F Kaseker, F Lucas, Z Paulo, P Rocha, E Todt
XI Workshop sobre Software Livre, 2010
2010
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Articles 1–20