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Jia Hui Ong
Jia Hui Ong
PhD student of Computer Science Universiti Malaysia Sabah
Verified email at student.ums.edu.my
Title
Cited by
Cited by
Year
The evolution of gamebots for 3D first person shooter (FPS)
CK Tong, OJ Hui, J Teo, CK On
2011 Sixth International Conference on Bio-Inspired Computing: Theories and …, 2011
122011
Neural network ensembles for video game AI using evolutionary multi-objective optimization
TG Tan, P Anthony, J Teo, JH Ong
2011 11th International Conference on Hybrid Intelligent Systems (HIS), 605-610, 2011
112011
Interactive evolutionary programming for mobile games rules generation
OJ Hui, J Teo, CK On
2011 IEEE Conference on Sustainable Utilization and Development in …, 2011
62011
A Time-Critical Investigation of Parameter Tuning in Differential Evolution for Non-Linear Global Optimization
JH Ong, J Teo
International Journal on Advanced Science, Engineering and Information …, 2016
32016
Systematic Review and Open Challenges in Hyper-heuristics Usage On Expensive Optimization Problems with Limited Number of Evaluations
JH Ong, J Teo
2021 IEEE Symposium on Industrial Electronics & Applications (ISIEA), 1-6, 2021
22021
Emperical analysis of hyper-heuristic search algorithms in expensive numerical optimzation
JH Ong, J Teo
2017 IEEE Symposium on Computer Applications & Industrial Electronics …, 2017
22017
Parametric Tuning of the Gielis Superformula for Non-Target Based Automated Evolution of 3D Printable Objects.
JH Ong, J Teo
International Journal of Advanced Research in Computer Science 6 (6), 2015
12015
A Comprehensive Comparison of Evolutionary Optimization Limited by Number of Evaluations against Time Constrained
JH Ong, J Teo
ARPN Journal of Engineering and Applied Science (JEAS).(under review) TABLE …, 2006
12006
Early Explorations On The Automatic Evolution Of Printable 3D Objects
JH Ong, J Teo
2015
Automated Synthesis Of Mobile Game Environments And Rulesets Using A Hybridized Interactive Evolutionary Programming Approach
JH Ong, J Teo
Red 1 (C5), C6, 2014
2014
A Review on Hyper-heuristics Usage in Expensive Optimization with Limited Number of Evaluations
JH Ong, J Teo
THREE METHODS OF ARTIFICIAL EVOLUTION FOR AUTOMATED & SEMI-AUTOMATED SYNTHESIS OF FREE-FORM 3D PRINTABLE AESTHETIC OBJECTS
J Teo, OJ Hui, H Manja, LC Kuan
A Systematic Exploration of Mutation Space in a Hybridized Interactive Evolutionary Programming for Mobile Game Programming
JH Ong, J Teo
Volume 3 Issue 9–September 2014, 73, 0
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Articles 1–13