The evolution of gamebots for 3D first person shooter (FPS) CK Tong, OJ Hui, J Teo, CK On 2011 Sixth International Conference on Bio-Inspired Computing: Theories and …, 2011 | 12 | 2011 |
Neural network ensembles for video game AI using evolutionary multi-objective optimization TG Tan, P Anthony, J Teo, JH Ong 2011 11th International Conference on Hybrid Intelligent Systems (HIS), 605-610, 2011 | 11 | 2011 |
Interactive evolutionary programming for mobile games rules generation OJ Hui, J Teo, CK On 2011 IEEE Conference on Sustainable Utilization and Development in …, 2011 | 6 | 2011 |
A Time-Critical Investigation of Parameter Tuning in Differential Evolution for Non-Linear Global Optimization JH Ong, J Teo International Journal on Advanced Science, Engineering and Information …, 2016 | 3 | 2016 |
Systematic Review and Open Challenges in Hyper-heuristics Usage On Expensive Optimization Problems with Limited Number of Evaluations JH Ong, J Teo 2021 IEEE Symposium on Industrial Electronics & Applications (ISIEA), 1-6, 2021 | 2 | 2021 |
Emperical analysis of hyper-heuristic search algorithms in expensive numerical optimzation JH Ong, J Teo 2017 IEEE Symposium on Computer Applications & Industrial Electronics …, 2017 | 2 | 2017 |
Parametric Tuning of the Gielis Superformula for Non-Target Based Automated Evolution of 3D Printable Objects. JH Ong, J Teo International Journal of Advanced Research in Computer Science 6 (6), 2015 | 1 | 2015 |
A Comprehensive Comparison of Evolutionary Optimization Limited by Number of Evaluations against Time Constrained JH Ong, J Teo ARPN Journal of Engineering and Applied Science (JEAS).(under review) TABLE …, 2006 | 1 | 2006 |
Early Explorations On The Automatic Evolution Of Printable 3D Objects JH Ong, J Teo | | 2015 |
Automated Synthesis Of Mobile Game Environments And Rulesets Using A Hybridized Interactive Evolutionary Programming Approach JH Ong, J Teo Red 1 (C5), C6, 2014 | | 2014 |
A Review on Hyper-heuristics Usage in Expensive Optimization with Limited Number of Evaluations JH Ong, J Teo | | |
THREE METHODS OF ARTIFICIAL EVOLUTION FOR AUTOMATED & SEMI-AUTOMATED SYNTHESIS OF FREE-FORM 3D PRINTABLE AESTHETIC OBJECTS J Teo, OJ Hui, H Manja, LC Kuan | | |
A Systematic Exploration of Mutation Space in a Hybridized Interactive Evolutionary Programming for Mobile Game Programming JH Ong, J Teo Volume 3 Issue 9–September 2014, 73, 0 | | |