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Bohyun Kim
Title
Cited by
Cited by
Year
Understanding gamification
B Kim
ALA TechSource, 2015
2472015
Designing gamification in the right way
B Kim
Library technology reports 51 (2), 29-35, 2015
2232015
Responsive web design, discoverability, and mobile challenge
B Kim
Library technology reports 49 (6), 29-39, 2013
1272013
The popularity of gamification in the mobile and social era
B Kim
Library Technology Reports 51 (2), 5-9, 2015
912015
Gamification in education and libraries
B Kim
Library Technology Reports 51 (2), 20-28, 2015
892015
Harnessing the power of game dynamics: Why, how to, and how not to gamify the library experience
B Kim
College & Research Libraries News 73 (8), 465-469, 2012
822012
Gamification
B Kim
Library Technology Reports 51 (2), 10-18, 2015
702015
Game mechanics, dynamics, and aesthetics
B Kim
Library technology reports 51 (2), 17-19, 2015
682015
The present and future of the library mobile experience
B Kim
Library Technology Reports 49 (6), 15-28, 2013
472013
Artificial intelligence and machine learning in libraries
J Griffey, A Yelton, B Kim, C Boman
ALA TechSource, 2019
332019
Moving forward with digital disruption: What big data, IoT, synthetic biology, AI, blockchain, and platform businesses mean to libraries
B Kim
312020
The library mobile experience: Practices and user expectations
B Kim
American Library Association, 2013
292013
Mobile Use in Medicine: Taking a Cue from Specialized Resources and Devices
B KIM, M BALL
The Reference Librarian 52 (1-2), 57-67, 2010
20*2010
Ch 3. AI and Creating the First Multidisciplinary AI Lab
B Kim
Library Technology Reports 55 (1), 16-20, 2019
18*2019
Keeping up with... gamification
B Kim
Retrieved January 24, 2014, 2013
182013
Cybersecurity and digital surveillance versus usability and privacy: Why libraries need to advocate for online privacy
B Kim
College & Research Libraries News 77 (9), 442-451, 2016
142016
Organizational and social factors in the adoption of intranet 2.0: A case study
B Kim
Designing and Developing Library Intranets, 79-98, 2013
132013
AI-Powered Robots for Libraries: Exploratory Questions
B Kim
IFLA 2019 Conferene, 2019
102019
Mobile Consumer Behavior
B Kim
Library Technology Reports 49 (6), 9-14, 2013
92013
Virtual Reality for 3D Modeling
B KIM
Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library, 31-46, 2019
82019
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