An Exploratory Study of Augmented Reality and Mobile Games Examining Ingress Player Motivation and Potential Educational Value RM Straight Ohio University, 2015 | 5 | 2015 |
The development and delivery of custom mobile apps for K-12 learning: Viable options for educators J Smith, R Straight Society for Information Technology & Teacher Education International …, 2011 | 3 | 2011 |
Doing Postphenomenology in Cybersecurity Education: A Methodological Invitation R Straight CYBERSECURITY PEDAGOGY & PRACTICE JOURNAL, 2024 | 1 | 2024 |
The State of Online Learning in Web3: How Educators Understand and Implement Ed3, Blockchain, and Metaversal Technologies R Straight OLC Innovate 2023, 2023 | 1 | 2023 |
Bridging Complexity and Distance: Designing an Online MS Program in Cyber and Information Operations R Straight, D Alharthi, R Honomichl ICERI2023 Proceedings, 9093-9101, 2023 | 1 | 2023 |
Emergent Mentorship and Learning Communities of Practice Among Players of Augmented Reality Video Games R Straight E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2016 | 1 | 2016 |
Student Occupational Expectations: A Geolocative Study J Smith, R Straight, T Franklin E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2011 | 1 | 2011 |
Our Posthuman Learners: AI and the Future of Educations R Straight Keystones Together in Cyberspace Summit 2023, 2023 | | 2023 |
From Parasocial to Posthuman:(Virtual) Pedagogical Agents, Parasocial Phenomena, and the Future of Immersive Learning R Straight, W Yowika EdMedia+ Innovate Learning, 1055-1060, 2023 | | 2023 |
The Ed3 Toolkit R Straight | | 2023 |
Cleanbox UV-C sterilization chamber R Straight | | 2021 |
Karu: Introducing the Metaversal Library for the Future of Immersive Learning R Straight | | 2021 |
Technological Mediation: A Postphenomenology Primer for Instructors, Designers, and More R Straight | | 2021 |
Commercial Off-The-Shelf Video Games as Computer-Assisted Language Learning Environments R Straight Society for Information Technology & Teacher Education International …, 2011 | | 2011 |
Disparate parasocial phenomena evaluation in traditional media and immersive virtual reality R Straight OSF, 0 | | |