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Agata Waszkiewicz
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Cited by
Year
On old-fashioned versus modern homonegativity distinction: Evidence from Poland
P Górska, M Bilewicz, M Winiewski, A Waszkiewicz
Journal of homosexuality 64 (2), 256-272, 2017
372017
Towards the aesthetics of cozy video games
A Waszkiewicz, M Bakun
Journal of Gaming & Virtual Worlds 12 (3), 225-240, 2020
242020
’Together They Are Twofold’: Player-Avatar Relationship Beyond the Fourth Wall
A Waszkiewicz
Journal of Games Criticism 4 (1), X-X, 2020
142020
Queerness of Hallyu 2.0: Negotiating non-normative identities in K-pop music videos
A Waszkiewicz, A Oleszczuk
" Res Rhetorica" 7 (2), 2020
62020
Life is bleak (in particular for women who exert power and try to change the world): The poetics and politics of Life Is Strange
H Pötzsch, A Waszkiewicz
IT University of Copenhagen, 2019
62019
Angry in pink: Representation of women in video games in the infamous franchise (2009-2014)
A Waszkiewicz
New Horizons in English Studies 4 (1), 173-184, 2019
62019
Delicious pixels: food in video games
A Waszkiewicz
Walter de Gruyter GmbH & Co KG, 2022
52022
Non-Normative Gender Performances of Fat Video Game Characters
A Waszkiewicz
Acta Universitatis Sapientiae, Film and Media Studies 20 (1), 165-180, 2021
42021
Glitch as the Representation of the Uncanny in Oxenfree (2016)
A Waszkiewicz
Homo Ludens, 213-225, 2019
32019
(Trans)humanism and the Postmodern Identities: the Player in Detroit: Become Human (2018)
A Waszkiewicz
Acta Humana 9, 197-212, 2019
3*2019
Body Rhetorics and Kinesthetic Empathy in the Video Game Bound (2016)
A Waszkiewicz
Res Rhetorica 6 (1), 17-30, 2019
12019
Metagames: Games about Games
A Waszkiewicz
Taylor & Francis, 2024
2024
Narrative selfies and player–character intimacy in interface games
A Waszkiewicz
Eludamos: Journal for Computer Game Culture 14 (1), 99-123, 2023
2023
Body modifications and the limits of gender identity in video games
A Oleszczuk, A Waszkiewicz
The Routledge Companion to Gender, Sexuality, and Culture, 206-214, 2022
2022
Towards a Model of Objective-Based Reward Systems
A Waszkiewicz, M Kominiarczuk
Game Studies 21 (1), 2021
2021
Postmodern Video Games: Meta Devices and the Player-character Relationship
A Waszkiewicz
2021
Audiovisual Media Convergence and the Metareferential Strategies in Layers of Fear 2
A Waszkiewicz
Panoptikum, 68-79, 2020
2020
A Play of Bodies. How We Perceive Videogames by Brendan Keogh
A Waszkiewicz
Homo Ludens 12 (1), 267-271, 2019
2019
Failed Failures: The Critique of the Game of Thrones Video Game
A Waszkiewicz
New Horizons in English Studies 3 (1), 137-149, 2018
2018
CRSF 8, University of Liverpool, 29 June 2018
A Waszkiewicz
Foundation 47 (131), 82-85, 2018
2018
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