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Samuel Gandang Gunanto
Samuel Gandang Gunanto
Institut Seni Indonesia Yogyakarta
Verified email at isi.ac.id - Homepage
Title
Cited by
Cited by
Year
Pemetaan Perilaku Non-Playable Character Pada Permainan Berbasis Role Playing Game Menggunakan Metode Finite State Machine
MB Nendya, SG Gunanto, RG Santosa
Journal of Animation and Games Studies 1 (2), 185-202, 2015
312015
Penciptaan Permainan Digital Edukatif Berbasis Wawasan Budaya Dan Pendidikan Karakter
SG Gunanto
Journal of Animation and Games Studies 2 (2), 207-228, 2016
132016
Segmentasi warna bagian tubuh manusia pada citra 2D
SG Gunanto
Seminar Nasional Teknologi Informasi dan Aplikasi, 133-137, 2009
132009
Penerapan Prinsip Animasi dalam Penciptaan Animasi 3D “Kepiting”
LA Priyono, PP Purwacandra, SG Gunanto, K Widhiyanti
Journal of Animation and Games Studies 6 (1), 51-66, 2020
122020
Feature-points nearest neighbor clustering on 3D face models
SG Gunanto, M Hariadi, EM Yuniarno
2016 4th International Conference on Cyber and IT Service Management, 1-5, 2016
112016
Nusantara folklore in the digital age
K Widhiyanti, SG Gunanto
Proceedings of the 2nd International Conference on Interdisciplinary Arts …, 2020
102020
" Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan
MTB Sasmita, SG Gunanto, PP Purwachandra
Journal of Animation and Games Studies 5 (2), 133-152, 2019
92019
Generating Weight Paint Area on 3D Cartoon-Face Models
SG Gunanto, M Hariadi, EM Yuniarno
International Information Institute (Tokyo). Information 19 (9B), 4183, 2016
92016
Facial rigging for 3d character
MB Nendya, EM Yuniarno, SG Gunanto
International Journal of Computer Graphics & Animation 4 (3), 21, 2014
92014
Improved 3D face feature-point nearest neighbor clustering using orthogonal face map
SG Gunanto, M Hariadi, EM Yuniarto
Advanced Science Letters 22 (8), 1882-1886, 2016
82016
Game-Based Learning: Media Konstruktif Pembelajaran Mandiri Bagi Siswa
SG Gunanto
Rekam: Jurnal Fotografi, Televisi, Animasi 17 (1), 71-76, 2021
72021
2D to 3D space transformation for facial animation based on marker data
SG Gunanto
2016 6th International Annual Engineering Seminar (InAES), 1-5, 2016
62016
Animasi Ekspresi Wajah Pada Avatar Berbasis Feature Point Cluster
MB Nendya, SG Gunanto
Prosiding SENTIA 6, 86-90, 2014
42014
Computer facial animation with synthesize marker on 3D faces surface
SG Gunanto, M Hariadi, EM Yuniarno
2016 2nd International Conference of Industrial, Mechanical, Electrical, and …, 2016
32016
Preliminary identification of Indonesian digital heritage archives (IDHA) as a digital preservation for indonesian culture
SG Gunanto
Proceedings of the 4th International Symposium of Arts, Crafts & Design in …, 2020
22020
Facial Animation of Life-Like Avatar based on Feature Point Cluster.
SG Gunanto, M Hariadi, EM Yuniarno, MB Nendya
Journal of Engineering Science & Technology Review 10 (1), 2017
22017
Javanese Temple Bas Relief as Inspiration of ‘Kiritimukha’Postcard Series Creation
T Andito, SG Gunanto
Proceedings of the 2nd International Conference on Interdisciplinary Arts …, 2020
12020
Evaluasi Sintesis Ekspresi Wajah Realistik pada Sistem Animasi Wajah 3D dengan Teknologi Motion Capture
SG Gunanto, A Sulistiyono, AKP Atmani, T Troy
Rekam: Jurnal Fotografi, Televisi, Animasi 14 (2), 87-96, 2018
12018
Marker-based tracking using temporal coherence in computer facial animation system
SG Gunanto, M Hariadi, EM Yuniarno
2016 2nd International Conference on Science in Information Technology …, 2016
12016
Linear deformation on 3D face model for facial animation
JAS Pamungkas, SG Gunanto
2016 1st International Conference on Information Technology, Information …, 2016
12016
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