Pixel pashas, digital djinns P Reichmuth, S Werning ISIM review 18 (1), 46-47, 2006 | 61 | 2006 |
The persona in autobiographical game-making as a playful performance of the self S Werning Persona Studies 3 (1), 28-42, 2017 | 21 | 2017 |
Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications R Kunz, S Werning Handbook of social media management: Value chain and business models in …, 2012 | 21 | 2012 |
Making Data Playable: A Game Co-Creation Method to Promote Creative Data Literacy. S Werning Journal of Media Literacy Education 12 (3), 88-101, 2020 | 16 | 2020 |
Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects M Bleeker, N Verhoeff, S Werning Convergence 26 (5-6), 1088-1107, 2020 | 14 | 2020 |
Real wars on virtual battlefields: The convergence of programmable media at the military-civilian margin S Werning transcript Verlag, 2009 | 13 | 2009 |
Making games: the politics and poetics of game creation tools S Werning MIT Press, 2021 | 11 | 2021 |
Swipe to unlock: How the materiality of the touchscreen frames media use and corresponding perceptions of media content S Werning Digital Culture & Society 1 (1), 55-72, 2015 | 11 | 2015 |
Analytical Game Design. Game-making as a cultural technique in a gamified society S Werning The Playful Citizen, 56, 2019 | 10 | 2019 |
Disrupting video game distribution S Werning Nordic Journal of Media Studies 1 (1), 103-124, 2019 | 8 | 2019 |
‘Re-appropriating’Facebook? Web API mashups as Collective Cultural Practice S Werning Digital Culture & Society 3 (2), 183-204, 2017 | 7 | 2017 |
Start-up ecosystems between affordance networks, symbolic form and cultural practice S Werning Making media: Production, practices, and professions, 207-219, 2019 | 6 | 2019 |
Conceptualizing Game Distribution: Kickstarter and the Board Game’Renaissance,’ S Werning La Valle Dell’Eden 31, 65-82, 2018 | 6 | 2018 |
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets R Glas, J van Vught, S Werning Transactions of the Digital Games Research Association 5 (3), 2021 | 5 | 2021 |
Procedural arguments of persuasive games: An elaboration likelihood perspective. RS Jacobs, S Werning, J Jansz, J Kneer Journal of Media Psychology: Theories, Methods, and Applications 33 (2), 49, 2021 | 5 | 2021 |
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games S Werning communication+ 1 8 (1), 7, 2021 | 4 | 2021 |
Modding as a Strategy to (De) Legitimize Representations of Religion in the Civilization Game Franchise—A Diachronic Proceduralist Reading S Werning Discourses of (De) Legitimization, 307-325, 2018 | 4 | 2018 |
Ethical implications of affordance change in contemporary social media platforms S Werning Communication and Culture Review 1 (1), 15-32, 2018 | 4 | 2018 |
Manga, anime and video games: Between adaptation, transmedia extension and reverse remediation S Werning MediaScape, UCLA’s Journal of cinema and media studies, 2014 | 4 | 2014 |
Taking playful scholarship seriously: discursive game design as a means of tackling intractable controversies S Werning, J van Vught Eludamos: Journal for Computer Game Culture 12 (1), 105-125, 2021 | 3 | 2021 |