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Andre Perrotta
Andre Perrotta
Informatics Engineering Department, University of Coimbra
Verified email at dei.uc.pt
Title
Cited by
Cited by
Year
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
C Vieira, C Ferreira da Silva Pais-Vieira, J Novais, A Perrotta
JMIR Serious Games 9 (3), https://doi.org/10.2196/20066, 2021
312021
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays
JCS Cardoso, A Perrotta
Computers & Graphics, 2019
232019
Method for positioning and rehabilitation training with the ExoAtlet ® powered exoskeleton
C Pais-Vieira, M Khazraei, J Neves-Amado, A Perrotta, E Morya, R Moioli, ...
MethodsX, 2020
182020
Embodiment comfort levels during motor imagery training combined with immersive virtual reality in a spinal cord injury patient
C Pais-Vieira, P Gaspar, D Matos, LP Alves, BM da Cruz, MJ Azevedo, ...
Frontiers in Human Neuroscience 16, 909112, 2022
52022
Differential width discrimination task for active and passive tactile discrimination in humans
A Perrotta, CarlaPais-Vieira, MK Allahdad, E Bicho, MiguelPais-Vieira
MethodsX, 2020
52020
Perfect Take: Experience design and new interfaces for musical expression.
N Makelberge, Á Barbosa, AV Perrotta, LS Ferreira
NIME, 2012
22012
Neurophysiological correlates of tactile width discrimination in humans
M Pais-Vieira, PV Carla, A Mehrab, P André, P André, K Carolina, ...
12022
Sonic place-a sonic augmented reality soundscape experience
J Carvalho, A Perrotta, L Martins
12017
Modelling the live-electronics in electroacoustic music using particle systems
AV Perrotta, F Menezes, LG Martins
Proceeding of: 40th International Computer Music Conference (ICMC) joint …, 2014
12014
General recursive solution for one-dimensional quantum potentials: a simple tool for applied physics
SL Morelhão, AV Perrotta
Revista Brasileira de Ensino de Física 29, 331-339, 2007
12007
Activation of a Rhythmic Lower Limb Movement Pattern during the Use of a Multimodal Brain–Computer Interface: A Case Study of a Clinically Complete Spinal Cord Injury
C Pais-Vieira, JG Figueiredo, A Perrotta, D Matos, M Aguiar, J Ramos, ...
Life 14 (3), 396, 2024
2024
Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
JCS Cardoso, A Perrotta, PA Silva, P Martins
Electronics 12 (8), 1893, 2023
2023
Small data as a tool to predict player game design preferences: a qualitative pilot study
C Vieira, P Alves, J Alves, A Perrotta
Information systems development, organizational aspects and societal trends …, 2023
2023
Full Paper: Small Data as a Tool to Predict Player Game Design Preferences: A Qualitative Pilot Study
C Vieira, P Alves, J Alves, A Perrota
2023
Full Paper: Thertact-System: A Virtual Reality Exoskeleton Gait Training Simulator Controlled by Brain-Computer Interface
A Perrota, J CS Cardoso, P Gaspar, L Palminha, C Pais-Vieira, D Matos, ...
2023
Serious Games for Physical Rehabilitation: Aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
CM Vieira, A Perrotta, C Pais-Vieira
Journal of Science and Technology of the Arts 14 (3), 29-50, 2022
2022
Multimodal visual, auditory, thermal, and tactile feedback during Brain-Machine Interface use by a spinal cord injury patient
C Paisv, P Gaspar, T Poleri, D Matos, M Azevedo, M Gago, A Perrotta, ...
Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial …, 2022
2022
Monetary reward effects in tactile discrimination and neurophysiological activity during use of a tactile stimulation sleeve
C Paisv, D Matos, A Perrotta, M Vieira
Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial …, 2022
2022
Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences
J Canelha, JCS Cardoso, A Perrotta
IFIP Conference on Human-Computer Interaction, 517-521, 2021
2021
Serious games as a tool for physical impairment rehabilitation: a review
C Vieira, A Perrotta, J Novais, C Pais-Vieira
2020
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