Investigating engagement and flow with a placed-based immersive virtual reality game. D Bodzin, A., Araujo-Junior, R., Hammond, T., and Anastasio Journal of Science Education and Technology 30 (3), 347-360, 2021 | 73 | 2021 |
An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow A Bodzin, RM Araujo-Junior, T Hammond, D Anastasio 2020 6th International Conference of the Immersive Learning Research Network …, 2020 | 11 | 2020 |
Work-in-Progress—Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners RM Araujo-Junior, A Bodzin 2020 6th International Conference of the Immersive Learning Research Network …, 2020 | 4 | 2020 |
Effects of a place-based digital gameful learning experience on middle school students’ watershed literacy and attitudes about desktop virtual reality gameplay RM Araujo-Junior, AM Bodzin Interactive Learning Environments, 1-19, 2022 | 3 | 2022 |
Learning about environmental issues with a desktop virtual reality field trip A Bodzin, R Araujo Junior, C Schwartz, D Anastasio, T Hammond, ... Inn. Sci. Tea Edu 7 (1), 2022 | 3 | 2022 |
Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game R Araujo-Junior, A Bodzin 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | 1 | 2022 |
Flood Adventures: A Flood Preparedness Simulation Game A Bodzin, R Araujo-Junior, K Straw, S Huang, B Zalatan, K Semmens, ... 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | 1 | 2022 |
A virtual reality game to identify locations in the Lehigh river watershed A Bodzin, RM Araujo-Junior, D Anastasio, T Hammond, S Kangas, ... Proc. 5th Immersive Learning Research Network (iLRN) Conference, 148-150, 2019 | 1 | 2019 |
Investigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game (vol 30, pg 347, 2022) A Bodzin, R Araujo Junior, T Hammond, D Anastasio JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2023 | | 2023 |
Correction: Investigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game A Bodzin, RA Junior, T Hammond, D Anastasio Journal of Science Education and Technology, 1-1, 2023 | | 2023 |
Implementation of a desktop virtual reality field trip in public outreach settings AM Bodzin, Q Fu, RM Araujo-Junior, T Hammond, D Anastasio, ... Multimedia Tools and Applications, 1-22, 2023 | | 2023 |
Flood Adventures: Evaluation Study of Final Prototype R Araujo-Junior, Z Pan, A Bodzin, K Semmens, T Hammond, D Anastasio, ... International Conference on Immersive Learning, 426-435, 2023 | | 2023 |
Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach A Bodzin, R Araujo-Junior, T Hammond, D Anastasio, C Schwartz International Conference on Immersive Learning, 411-425, 2023 | | 2023 |
Mystery of the Lehigh Gap: Summary of the Visual Aspects Designed and Developed for the Dialogue System for Desktop VR Game T Cicero, X Hu, J Zhu, R Araujo-Junior, A Bodzin, T Hammond, ... Immersive Learning Research-Practitioner, 99-102, 2023 | | 2023 |
The Mystery of Lehigh Gap: Game-based VR for Informal Learning A Bodzin, R Araujo-Junior, J Koelsch, MA Perez, U Agarwal, M Escobar, ... 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | | 2022 |
Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy R Araujo-Junior, A Bodzin, T Hammond, D Anastasio, B Lam, J Mack, ... 2021 7th International Conference of the Immersive Learning Research Network …, 2021 | | 2021 |
An Immersive Virtual Reality Learning Game to Explore the Lehigh River Watershed, PA DJ Anastasio, A Bodzin, RM Araujo-Junior, T Hammond AGUFM 2019, ED11B-0861, 2019 | | 2019 |
Lehigh River Watershed VR: The Lehigh Gap Immersive Virtual Field Trip RM Araujo-Junior, A Bodzin, T Hammond, D Anastasio, S Rutzmoser, ... | | 2019 |
Interdisciplinary Capstone Projects Provide Authentic Career Experience During Socio-Environmental Science Investigations (SESI) Using a Geospatial Curriculum Approach DJ Anastasio, A Bodzin, W Farina, RM Araujo-Junior, T Hammond, ... AGUFM 2018, ED33D-1110, 2018 | | 2018 |
Developing An Immersive Virtual Reality Environment to Explore the Lehigh Gap A Bodzin, DJ Anastasio, F Vallera, T Hammond, S Rutzmoser, ... AGUFM 2018, ED32A-01, 2018 | | 2018 |