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Anthony Bean
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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ...
Journal of behavioral addictions 6 (3), 267-270, 2017
757*2017
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
3432018
Video Game Addiction: The Push To Pathologize Video Games
A Bean, R Nielsen, A van Rooij, C Ferguson
Professional Psychology: Research and Practice, 2017
2282017
Video gamers and personality: A five-factor model to understand game playing style.
A Bean, G Groth-Marnat
Psychology of Popular Media Culture 5 (1), 27, 2016
872016
Working with video gamers and games in therapy: A clinician's guide
AM Bean
Routledge, 2018
402018
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Von Rooji, CJ Ferguson, MC Carras, D Kardefelt-Winther, S Jing, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
242018
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model
AM Bean, LS Ferro, JRN Vissoci, T Rivero, G Groth-Marnat
Entertainment Computing 17, 45-54, 2016
182016
Integrating geek culture into therapeutic practice: The clinician's guide to geek therapy
AM Bean, ES Daniel, SA Hays
Leyline Publishing, Incorporated, 2020
142020
Video gamers' personas: A five factor study exploring personality elements of the video gamer
AM Bean
Pacifica Graduate Institute, 2015
142015
Policy on unreliable game addiction diagnoses puts the cart before the horse.
CJ Ferguson, AM Bean, RKL Nielsen, MP Smyth
Psychology of Popular Media 9 (4), 533, 2020
132020
Predictors of video game console aggression
AM Bean, L Ferro
Revista Argentina de Ciencias del Comportamiento 8 (1), 00-00, 2016
62016
The Rise of the Use of TTRPGs and RPGs in Therapeutic Endeavors
A Bean, M Connell
Journal of Psychology and Psychotherapy Research 10, 1-12, 2023
42023
Therapeutic use of video games
A Bean
The Video Game Debate 2, 81-94, 2020
42020
Therapeutic use of video games in the treatment of posttraumatic stress disorder (PTSD): A case study of an immersed 10-year-old boy
A Bean
Journal of Psychology 9, 159, 2022
32022
I am my avatar and my avatar is me: Utilizing video games as therapeutic tools
AM Bean
Integrating technology into modern therapies, 94-106, 2019
32019
Working therapeutically with video gamers and their families
AM Bean
Journal of Health Service Psychology 45 (2), 40-46, 2019
12019
Colder Carras M, Coulson M, et al.(2016) Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
E Aarseth, AM Bean, H Boonen
J Behav Addict, 1-4, 0
1
Personality Differences Between World of Warcraft Players and Styles of Play
A Bean, G Groth-Marnat
1
Book Review: The Food and Folklore Reader
A Bean
Cultural Sociology 11 (2), 266-267, 2017
2017
Scholars' open debate paper on the world health organization ICD-11 gaming disorder proposal
V Starcevic, E Aarseth, AM Bean, H Boonen, M Carras, M Coulson, D Das, ...
Akademiai Kiado Rt., 2017
2017
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