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Emily Halina
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Taikonation: Patterning-focused chart generation for rhythm action games
E Halina, M Guzdial
Proceedings of the 16th International Conference on the Foundations of …, 2021
122021
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems
E Halina, M Guzdial
arXiv preprint arXiv:2205.09269, 2022
32022
A demonstration of kiaitime: A mixed-initiative pcgml rhythm game editor
E Halina, M Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021
22021
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI
E Halina, M Guzdial
arXiv preprint arXiv:2211.02759, 2022
12022
Tree-based reconstructive partitioning: a novel low-data level generation approach
E Halina, M Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2023
2023
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic
S Cooper, E Halina, J Zhu, M Guzdial
Proceedings of the 18th International Conference on the Foundations of …, 2023
2023
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