Taikonation: Patterning-focused chart generation for rhythm action games E Halina, M Guzdial Proceedings of the 16th International Conference on the Foundations of …, 2021 | 12 | 2021 |
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems E Halina, M Guzdial arXiv preprint arXiv:2205.09269, 2022 | 3 | 2022 |
A demonstration of kiaitime: A mixed-initiative pcgml rhythm game editor E Halina, M Guzdial Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021 | 2 | 2021 |
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI E Halina, M Guzdial arXiv preprint arXiv:2211.02759, 2022 | 1 | 2022 |
Tree-based reconstructive partitioning: a novel low-data level generation approach E Halina, M Guzdial Proceedings of the AAAI Conference on Artificial Intelligence and …, 2023 | | 2023 |
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic S Cooper, E Halina, J Zhu, M Guzdial Proceedings of the 18th International Conference on the Foundations of …, 2023 | | 2023 |