A critique and defense of gamification. ACY Hung Journal of Interactive Online Learning 15 (1), 2017 | 216 | 2017 |
The Work of Play: Meaning-Making in Videogames. New Literacies and Digital Epistemologies. Volume 48. ACY Hung Peter Lang New York, 2011 | 55 | 2011 |
Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City. ACY Hung DiGRA Conference, 2007 | 32 | 2007 |
Gamification as Design Thinking. ACY Hung International Journal of Teaching and Learning in Higher Education 30 (3 …, 2018 | 31 | 2018 |
Gamification in the wild: Faculty perspectives on gamifying learning in higher education ACY Hung, E Zarco, M Yang, D Dembicki, M Kase Issues and Trends in Learning Technologies 5 (2), 2017 | 19 | 2017 |
Beyond the player: A user-centered approach to analyzing digital games and players using actor-network theory ACY Hung E-Learning and Digital Media 13 (5-6), 227-243, 2016 | 17 | 2016 |
Discourse 2.0: Language and new media SC Herring, J Androutsopoulos, C Lee, J Mahay, T Virtanen, NS Baron, ... Georgetown University Press, 2013 | 15 | 2013 |
Polities and politics of ongoing assessments: Evidence from video-gaming and blogging H Varenne, G Andrews, ACY Hung, S Wessler Discourse 2.0., 27-45, 2013 | 9 | 2013 |
The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games. ACY Hung DiGRA Conference, 2009 | 7 | 2009 |
Games and language learning: An international perspective ACY Hung, J deHaan, TK Lee NYS Tesol Journal, 3-11, 2018 | 6 | 2018 |
PVRG-JPEG CODEC 1.0, Portable Video Research Group AC Hung Stanford University (anonymous ftp to: havefun. stanford. edu:/pub/jpeg), 1993 | 6 | 1993 |
Political socialization on Xbox Live: A sociocultural linguistic approach to adolescent identity ACY Hung Journal of Youth Studies 23 (5), 596-612, 2020 | 4 | 2020 |
Hanging out on Xbox Live: How teens enter and open conversations in party chats ACY Hung Language@ internet 14 (3), 2017 | 3 | 2017 |
Structure and Play Revisited: a review of Assassin's Creed ACY Hung E-Learning and Digital Media 5 (1), 131-138, 2008 | 3 | 2008 |
Situated play: Instruction and learning in fighter games A Hung A new literacies reader: Educational perspectives, 321-352, 2013 | 1 | 2013 |
4 Digital tools and theories to support English language learners applications to bilingual teacher education TK Lee, ACY Hung Interdisciplinary Research and Innovation in Bilingual and Second Language …, 2024 | | 2024 |
Non-gaming Talk during Gameplay ACY Hung | | 2014 |
Participation at the Periphery: Boundary-crossing Competence in Massively-multiplayer Online Games ACY Hung Journal of Virtual Worlds and Education 1 (1), 111-135, 2010 | | 2010 |
Game Review ACY Hung E-Learning and Digital Media 6 (4), 424-430, 2009 | | 2009 |
Game Review ACY Hung E-Learning and Digital Media 5 (1), 131-138, 2008 | | 2008 |