A critique and defense of gamification. ACY Hung Journal of Interactive Online Learning 15 (1), 2017 | 230 | 2017 |
The Work of Play: Meaning-Making in Videogames. New Literacies and Digital Epistemologies. Volume 48. ACY Hung Peter Lang New York, 2011 | 56 | 2011 |
Gamification as Design Thinking. ACY Hung International Journal of Teaching and Learning in Higher Education 30 (3 …, 2018 | 33 | 2018 |
Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City CY Hung Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 31 | 2007 |
Gamification in the wild: Faculty perspectives on gamifying learning in higher education ACY Hung, E Zarco, M Yang, D Dembicki, M Kase Issues and trends in learning technologies 5 (2), 2017 | 22 | 2017 |
Beyond the player: A user-centered approach to analyzing digital games and players using actor-network theory ACY Hung E-Learning and Digital Media 13 (5-6), 227-243, 2016 | 19 | 2016 |
Discourse 2.0: Language and new media SC Herring, J Androutsopoulos, C Lee, J Mahay, T Virtanen, NS Baron, ... Georgetown University Press, 2013 | 16 | 2013 |
Polities and politics of ongoing assessments: Evidence from video-gaming and blogging H Varenne, G Andrews, ACY Hung, S Wessler Discourse 2.0., 27-45, 2013 | 9 | 2013 |
Games and language learning: An international perspective ACY Hung, J deHaan, TK Lee NYS Tesol Journal, 3-11, 2018 | 7 | 2018 |
The order of play: seeing, teaching, and learning meaning in video games ACY Hung Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 7 | 2009 |
PVRG-JPEG CODEC 1.0, Portable Video Research Group AC Hung Stanford University (anonymous ftp to: havefun. stanford. edu:/pub/jpeg), 1993 | 6 | 1993 |
Political socialization on Xbox Live: A sociocultural linguistic approach to adolescent identity ACY Hung Journal of Youth Studies 23 (5), 596-612, 2020 | 5 | 2020 |
Hanging out on Xbox Live: How teens enter and open conversations in party chats ACY Hung Language@ internet 14 (3), 2017 | 3 | 2017 |
Making sense of video games: An ethnographic case study on the meaning-making practices of asian adolescents CY Hung Teachers College, Columbia University, 2009 | 3 | 2009 |
Structure and Play Revisited: a review of Assassin's Creed ACY Hung E-Learning and Digital Media 5 (1), 131-138, 2008 | 3 | 2008 |
Situated play: Instruction and learning in fighter games A Hung A new literacies reader: Educational perspectives, 321-352, 2013 | 1 | 2013 |
Digital tools and theories to support English language learners applications to bilingual teacher education TK Lee, ACY Hung Interdisciplinary Research and Innovation in Bilingual and Second Language …, 2024 | | 2024 |
Non-gaming Talk during Gameplay ACY Hung | | 2014 |
Game Review ACY Hung E-Learning and Digital Media 6 (4), 424-430, 2009 | | 2009 |
Game Review ACY Hung E-Learning and Digital Media 5 (1), 131-138, 2008 | | 2008 |