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Aaron Chia Yuan Hung
Title
Cited by
Cited by
Year
A critique and defense of gamification.
ACY Hung
Journal of Interactive Online Learning 15 (1), 2017
2162017
The Work of Play: Meaning-Making in Videogames. New Literacies and Digital Epistemologies. Volume 48.
ACY Hung
Peter Lang New York, 2011
552011
Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City.
ACY Hung
DiGRA Conference, 2007
322007
Gamification as Design Thinking.
ACY Hung
International Journal of Teaching and Learning in Higher Education 30 (3 …, 2018
312018
Gamification in the wild: Faculty perspectives on gamifying learning in higher education
ACY Hung, E Zarco, M Yang, D Dembicki, M Kase
Issues and Trends in Learning Technologies 5 (2), 2017
192017
Beyond the player: A user-centered approach to analyzing digital games and players using actor-network theory
ACY Hung
E-Learning and Digital Media 13 (5-6), 227-243, 2016
172016
Discourse 2.0: Language and new media
SC Herring, J Androutsopoulos, C Lee, J Mahay, T Virtanen, NS Baron, ...
Georgetown University Press, 2013
152013
Polities and politics of ongoing assessments: Evidence from video-gaming and blogging
H Varenne, G Andrews, ACY Hung, S Wessler
Discourse 2.0., 27-45, 2013
92013
The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games.
ACY Hung
DiGRA Conference, 2009
72009
Games and language learning: An international perspective
ACY Hung, J deHaan, TK Lee
NYS Tesol Journal, 3-11, 2018
62018
PVRG-JPEG CODEC 1.0, Portable Video Research Group
AC Hung
Stanford University (anonymous ftp to: havefun. stanford. edu:/pub/jpeg), 1993
61993
Political socialization on Xbox Live: A sociocultural linguistic approach to adolescent identity
ACY Hung
Journal of Youth Studies 23 (5), 596-612, 2020
42020
Hanging out on Xbox Live: How teens enter and open conversations in party chats
ACY Hung
Language@ internet 14 (3), 2017
32017
Structure and Play Revisited: a review of Assassin's Creed
ACY Hung
E-Learning and Digital Media 5 (1), 131-138, 2008
32008
Situated play: Instruction and learning in fighter games
A Hung
A new literacies reader: Educational perspectives, 321-352, 2013
12013
4 Digital tools and theories to support English language learners applications to bilingual teacher education
TK Lee, ACY Hung
Interdisciplinary Research and Innovation in Bilingual and Second Language …, 2024
2024
Non-gaming Talk during Gameplay
ACY Hung
2014
Participation at the Periphery: Boundary-crossing Competence in Massively-multiplayer Online Games
ACY Hung
Journal of Virtual Worlds and Education 1 (1), 111-135, 2010
2010
Game Review
ACY Hung
E-Learning and Digital Media 6 (4), 424-430, 2009
2009
Game Review
ACY Hung
E-Learning and Digital Media 5 (1), 131-138, 2008
2008
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