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Tan Wee Hoe 陈伟豪
Tan Wee Hoe 陈伟豪
Professor of UCSI University
Verified email at ucsiuniversity.edu.my - Homepage
Title
Cited by
Cited by
Year
Digital Game-based Learning for Remedial Mathematics Students: A New Teaching and Learning Approach in Malaysia
SYS Hussain, WH Tan, MZ Idris
International Symposium on Simulation and Serious Games 2014, 112-117, 2014
1092014
Examining the potential of game-based learning through the eyes of maths trainee teachers
WH Tan, S Johnston-Wilder, S Neill
Proceedings of the British Society for Research into Learning Mathematics …, 2008
422008
Usability and user satisfaction of 3D talking-head mobile assisted language learning (MALL) app for non-native speakers
K Segaran, AZM Ali, TW Hoe
Procedia-Social and Behavioral Sciences 131, 4-10, 2014
372014
Gamifikasi dalam Pendidikan: Pembelajaran Berasaskan Permainan
WH Tan
Penerbit Universiti Pendidikan Sultan Idris, 2015
312015
Emotional Design for Games: A Framework for Player-Centric Approach in the Game Design Process
SN Baharom, WH Tan, MZ Idris
International Journal of Multimedia and Ubiquitous Engineering 9 (10), 387-398, 2014
312014
How do professionals’ attitudes differ between what game-based learning could ideally achieve and what is usually achieved
WH Tan, S Neill, S Johnston-Wilder
International Journal of Game-Based Learning (IJGBL) 2 (1), 1-15, 2012
272012
Effects of verbal components in 3D talking-head on pronunciation learning among non-native speakers
AZM Ali, K Segaran, TW Hoe
Journal of Educational Technology & Society 18 (2), 313-322, 2015
252015
Emotional Design for Games: The Roles of Emotion and Perception in Game Design Process
SN Baharom, WH Tan, MZ Idris
International Symposium on Simulation and Serious Games 2014, 19-25, 2014
152014
Design, Motivation, and Frameworks in Game-Based Learning
WH Tan
IGI Global, 2019
142019
Learning Object-oriented Programming Paradigm via Game-based Learning Game - Pilot Study
YS Wong, MHM Yatim, WH Tan
The International Journal of Multimedia & Its Applications (IJMA) 10 (6 …, 2018
142018
A propriety game based learning mobile game to learn object-oriented programming—Odyssey of Phoenix
YS Wong, M Hayati, M Yatim, TW Hoe
2017 IEEE 6th International Conference on Teaching, Assessment, and Learning …, 2017
142017
Expanding opportunities for science, technology, engineering and mathematics subjects teaching and learning: Connecting through comics
M Adnan, JM Abdullah, LFM Ibharim, TW Hoe, D Janan, N Abdullah, ...
The Malaysian journal of medical sciences: MJMS 26 (4), 127, 2019
132019
A propriety game-based learning game as learning tool to learn object-oriented programming paradigm
YS Wong, MYM Hayati, WH Tan
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
122016
Use computer game to learn Object-Oriented programming in computer science courses
YS Wong, MHM Yatim, WH Tan
2014 IEEE Global Engineering Education Conference (EDUCON), 9-16, 2014
122014
Exploring the educational potential of game-based learning through the eyes of game industry practitioners
WH Tan, S Johnston-Wilder, S Neill
International Journal of Technology, Knowledge and Society 6 (1), 41, 2010
122010
Exploring User Experience from an Emotional Context When Designing Immersive Games for Education: Menerokai Pengalaman Pengguna dari Konteks Emosi Semasa Merekabentuk Permainan …
TC Ike, TW Hoe, JLE Kim, NY Y’ng
Journal of ICT in Education 8 (1), 10-25, 2021
112021
Digital game based learning: A new method in teaching and learning mathematics
SYS Hussain, TW Hoe, MZ Idris
AIP conference proceedings 1847 (1), 2017
92017
Learning object-oriented programming with computer games: A game-based learning approach
YS Wong, MHBM Yatim, WH Tan
European Conference on Games Based Learning, 729, 2015
92015
Does avatar design in educational games promote a positive emotional experience among learners?
K Segaran, AZ Mohamad Ali, TW Hoe
E-Learning and Digital Media 18 (5), 422-440, 2021
82021
Game coaching system design and development: A retrospective case study of fps trainer
WH Tan
International Journal of Game-Based Learning (IJGBL) 3 (2), 77-90, 2013
82013
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