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Galang Prihadi Mahardhika
Galang Prihadi Mahardhika
Verified email at uii.ac.id
Title
Cited by
Cited by
Year
The technology of lifi: A brief introduction
E Ramadhani, GP Mahardika
IOP conference series: materials science and engineering 325 (1), 012013, 2018
742018
Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari
GP Mahardhika
Teknoin 21 (2), 2015
432015
Perancangan ivent: aplikasi berbasis android dengan pendekatan design thinking
AA Mucjal, GP Mahardhika, B Suranto
AUTOMATA 2 (1), 2021
162021
Perancangan UI/UX Aplikasi Perangkat Bergerak Ivent Menggunakan Pendekatan HCD (Human Centered Design)
MA Idris, GP Mahardhika, B Suranto
Automata 2 (1), 2021
122021
Penerapan Kemampuan Problem Solving pada Siswa SMP Menggunakan Pendekatan Computational Thinking (CT) Berbasis Role Playing Game (RPG)
M Putra, GP Mahardhika, HP Putro
Journal Format 8 (2), 158-164, 2019
102019
Implementasi Metode User Centred Design Pada Pengembangan Gim Matematika Berbasis Desktop Bagi Siswa Sd Negeri 1 Candiwulan
N Rahman
Universitas Islam Indonesia, 2018
102018
Aplikasi Berbasis Virtual Reality untuk Mendukung Proses Pembelajaran Organ Pencernaan Manusia
MS Nurbadi
Universitas Islam Indonesia, 2018
82018
Digitalisasi Proses Bisnis Penjualan Studi Kasus PT Limas Indra Group
GS Kumorojati
Universitas Islam Indonesia, 2021
72021
Perancangan Tampilan Antarmuka Website Trisno Motor Menggunakan Pendekatan HCD (Human-Centered Design)
MA Humanika, GP Mahardhika
AUTOMATA 2 (2), 2021
62021
Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari. Teknoin, 21 (2), 115–122
GP Mahardhika
62015
Rancang bangun perangkat pengendali debit tetesan infus otomatis untuk proses terapi infus
GP Mahardhika, M Herawati
Seminar Nasional Informatika Medis (SNIMed), 21-30, 2015
62015
Gim proses donor darah sebagai alat promosi donor darah
GP Mahardhika
JMAI (Jurnal Multimedia & Artificial Intelligence) 3 (1), 9-16, 2019
52019
Mobile games interaction design for people with visual impairment using participatory design approach
GP Mahardhika, A Kurniawardhani, D Yolhanda
IOP Conference Series: Materials Science and Engineering 482 (1), 012039, 2019
52019
Math Ship: digital game based learning to improve students’ mathematics skill
GP Mahardhika
Advanced Science Letters 22 (10), 3181-3184, 2016
42016
Validasi Ide Bisnis Startup E-commerce IVENT
DN Dani, GP Mahardhika, B Suranto
AUTOMATA 2 (1), 2021
32021
Augmented reality-based serious game using ADDIE model to support reading activity
GP Mahardhika, A Kurniawardhani, RW Nugroho
AIP Conference Proceedings 2508 (1), 2023
22023
Optimalisasi Ide Bisnis Digital Content Creator Dengan Metode Design Thinking
RF Setyono, GP Mahardhika
AUTOMATA 3 (2), 2022
22022
Pengenalan Teknologi Multimedia Melalui Pelatihan Pembuatan Gim Edukasi Storytelling
GP Mahardhika, SN Huda, S Rani
Rahmatan Lil'Alamin Journal of Community Services, 15-23, 2022
22022
Perancangan Sistem Pakar Medis Untuk Kasus Dermatomikosis Superfisialis
GP Mahardhika, I Muhimmah
Seminar Nasional Informatika Medis (SNIMed), 2013
22013
Rancang Bangun Media Pembelajaran Berbasis Virtual Reality Dengan Pendekatan Metode Scrum
A Wijatmiko, GP Mahardhika
Jurnal Komtika (Komputasi dan Informatika) 6 (2), 91-101, 2022
12022
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Articles 1–20