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Noah J. E. Glaser
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Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: A preliminary report
M Schmidt, C Schmidt, N Glaser, D Beck, M Lim, H Palmer
Interactive Learning Environments 29 (3), 345-364, 2021
792021
Systematic literature review of virtual reality intervention design patterns for individuals with autism spectrum disorders
N Glaser, M Schmidt
International Journal of Human–Computer Interaction 38 (8), 753-788, 2022
592022
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder
M Schmidt, N Glaser
Educational Technology Research and Development 69 (3), 1665-1699, 2021
452021
Usage considerations of 3D collaborative virtual learning environments to promote development and transfer of knowledge and skills for individuals with autism
NJ Glaser, M Schmidt
Technology, Knowledge and Learning 25 (2), 315-322, 2020
332020
A process-model for minimizing adverse effects when using head mounted display-based virtual reality for individuals with autism
M Schmidt, N Newbutt, C Schmidt, N Glaser
Frontiers in Virtual Reality 2, 611740, 2021
302021
Development of a web-based executive functioning intervention for adolescents with epilepsy: The Epilepsy Journey
AC Modi, M Schmidt, AW Smith, L Turnier, N Glaser, SL Wade
Epilepsy & Behavior 72, 114-121, 2017
262017
Epilepsy Journey: A proof of concept trial of a Web‐based executive functioning intervention for adolescents with epilepsy
AC Modi, CA Mara, M Schmidt, AW Smith, L Turnier, N Glaser, SL Wade
Epilepsia 60 (9), 1895-1907, 2019
192019
The formative design of Epilepsy Journey: A web-based executive functioning intervention for adolescents with epilepsy
NJ Glaser, M Schmidt, SL Wade, A Smith, L Turnier, AC Modi
Journal of Formative Design in Learning 1, 126-135, 2017
182017
A prototype immersive, multi-user 3D virtual learning environment for individuals with autism to learn social and life skills: a virtuoso DBR update
M Schmidt, D Beck, N Glaser, C Schmidt
Immersive Learning Research Network: Third International Conference, iLRN …, 2017
182017
Video-based virtual reality technology for autistic users: an emerging technology report
N Glaser, N Newbutt, H Palmer, M Schmidt
Technology, Knowledge and Learning 28 (2), 925-935, 2023
142023
Piloting an adaptive skills virtual reality intervention for adults with autism: findings from user-centered formative design and evaluation
MM Schmidt, N Glaser
Journal of Enabling Technologies 15 (3), 137-158, 2021
142021
The centrality of interdisciplinarity for overcoming design and development constraints of a multi-user virtual reality intervention for adults with autism: A design case
N Glaser, M Schmidt, C Schmidt, H Palmer, D Beck
Intersections across disciplines: interdisciplinarity and learning, 157-171, 2021
142021
Exploring the potential of ChatGPT as an educational technology: An emerging technology report
N Glaser
Technology, Knowledge and Learning 28 (4), 1945-1952, 2023
122023
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults
N Glaser, M Schmidt, C Schmidt
Virtual Reality 26 (4), 1705-1724, 2022
122022
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users
M Schmidt, N Glaser, C Schmidt, R Kaplan, H Palmer, S Cobb
Computers & Education: X Reality 2, 100013, 2023
82023
Formative design and evaluation of an immersive learning intervention for adults with autism: design and research implications
M Schmidt, D Beck, N Glaser, C Schmidt, F Abdeen
Immersive Learning Research Network: 5th International Conference, iLRN 2019 …, 2019
72019
Formative design and development of a three-dimensional collaborative virtual learning environment through learning experience design methods
N Glaser, D AlZoubi, Y Earnshaw, EL Shaffer, M Yang
Journal of Formative Design in Learning 6 (2), 63-76, 2022
52022
“I had to live, breathe, and write my character”: Character Selection and Student Engagement in an Online Role-Play Simulation
A Rector-Aranda, M Raider-Roth, N Glaser, M Behrman
Journal of Jewish Education 83 (4), 280-309, 2017
52017
Not perfect but good enough: a primer for creating spherical video-based virtual reality for autistic users
N Newbutt, N Glaser, H Palmer
Journal of Enabling Technologies 16 (2), 115-123, 2022
42022
Learning experience design of an mHealth intervention for parents of children with epilepsy
M Schmidt, N Glaser, T Riedy, C Rietta, H Huszti, J Wagner, G Smith, ...
International journal of medical informatics 160, 104671, 2022
42022
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