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Dennis Soemers
Dennis Soemers
Assistant Professor, Maastricht University, Department of Advanced Computing Sciences
Verified email at maastrichtuniversity.nl - Homepage
Title
Cited by
Cited by
Year
Ludii-The ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
European Conference on Artificial Intelligence (ECAI 2020) 325, 411-418, 2020
932020
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
DJNJ Soemers, CF Sironi, T Schuster, MHM Winands
2016 IEEE Conference on Computational Intelligence and Games (CIG), 436-443, 2016
652016
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
DJNJ Soemers, CF Sironi, T Schuster, MHM Winands
2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), 436-443, 2016
652016
The 2016 two-player GVGAI competition
RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...
IEEE Transactions on Games 10 (2), 209-220, 2018
462018
Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees
DJNJ Soemers, T Brys, K Driessens, MHM Winands, A Nowé
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence …, 2018
442018
Foundations of Digital Arch {\ae} oludology
C Browne, DJNJ Soemers, É Piette, M Stephenson, M Conrad, W Crist, ...
arXiv preprint arXiv:1905.13516, 2019
272019
Strategic Features for General Games
C Browne, DJNJ Soemers, E Piette
Proceedings of the 2nd Workshop on Knowledge Extraction from Games (KEG), 70-75, 2019
272019
Ludii as a Competition Platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
242019
Tactical planning using MCTS in the game of StarCraft
D Soemers
Bachelor Thesis, Department of Knowledge Engineering, Maastricht University, 2014
202014
Ludii Game Logic Guide
E Piette, C Browne, DJNJ Soemers
arXiv preprint arXiv:2101.02120, 2021
192021
A Practical Introduction to the Ludii General Game System
C Browne, M Stephenson, É Piette, DJNJ Soemers
Advances in Computer Games, 167-179, 2020
192020
General Board Game Concepts
É Piette, M Stephenson, DJNJ Soemers, C Browne
arXiv preprint arXiv:2107.01078, 2021
182021
An Overview of the Ludii General Game System
M Stephenson, É Piette, D Soemers, C Browne
IEEE Conference on Games, 2019
172019
General board geometry
C Browne, É Piette, M Stephenson, DJNJ Soemers
Advances in Computer Games, 235-246, 2022
152022
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
DJNJ Soemers, É Piette, M Stephenson, C Browne
IEEE Conference on Games (CoG 2020), 245–252, 2020
152020
Ludii and XCSP: Playing and Solving Logic Puzzles
C Piette, É Piette, M Stephenson, DJNJ Soemers, C Browne
arXiv preprint arXiv:1907.00245, 2019
152019
General game heuristic prediction based on ludeme descriptions
M Stephenson, DJNJ Soemers, É Piette, C Browne
2021 IEEE Conference on Games (CoG), 1-4, 2021
142021
Deep learning for general game playing with ludii and polygames
DJNJ Soemers, V Mella, C Browne, O Teytaud
ICGA Journal 43 (3), 146-161, 2021
142021
Biasing MCTS with Features for General Games
DJNJ Soemers, É Piette, C Browne
2019 IEEE Congress on Evolutionary Computation (CEC), 442-449, 2019
132019
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
DJNJ Soemers, V Mella, E Piette, M Stephenson, C Browne, O Teytaud
arXiv preprint arXiv:2102.12375, 2021
112021
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