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Micael Sousa
Micael Sousa
School of Architecture, Planning and Environmental Policy, University College Dublin
Email confirmado em ucd.ie - Página inicial
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Back in the Game: Modern Board Games
M Sousa, E Bernardo
International Conference on Videogame Sciences and Arts, 72-85, 2019
722019
Serious board games: modding existing games for collaborative ideation processes
M Sousa
International Journal of Serious Games 8 (2), 129-146, 2021
412021
Modern Serious Board Games: modding games to teach and train civil engineering students
M Sousa
2020 IEEE Global Engineering Education Conference (EDUCON), 197-201, 2020
332020
Mechanics or Mechanisms: defining differences in analog games to support game design
M Sousa, N Zagalo, AP Oliveira
2021 IEEE Conference on Games (CoG), 1-8, 2021
232021
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
M Sousa
Frontiers in Computer Science: Human-Media Interaction 2 (https://doi.org/10 …, 2020
182020
From Learning Mechanics to Tabletop Mechanisms: Modding Steam board game to be a serious game
M Sousa, J Dias
21st International Conference on Intelligent Games and Simulation GAME-ON 2020, 2020
162020
Towards a new hybrid game model: designing tangible experiences
AP Oliveira, M Sousa, M Vairinhos, N Zagalo
2020 IEEE 8th International Conference on Serious Games and Applications for …, 2020
152020
Defining the mechanisms for engagement design protocol towards the development of analogue and hybrid serious games: Learning from FlavourGame
M Sousa, AP Oliveira, P Cardoso, N Zagalo, M Vairinhos
Joint International Conference on Serious Games, 31-46, 2021
132021
FAST BRAINSTORM TECHNIQUES WITH MODERN BOARD GAME ADAPTATIONS FOR DAILY USES IN BUSINESS AND PROJECT MANAGING
M Sousa
Proceedings of the International Conference of Applied Business and …, 2020
132020
Serious games in spatial planning: strengths, limitations and support frameworks
M Sousa, AP Antunes, N Pinto, N Zagalo
International Journal of Serious Games 9 (2), 115-133, 2022
112022
Fast serious analogue games in planning: the role of non-player participants
M Sousa, AP Antunes, N Pinto, N Zagalo
Simulation & Gaming 53 (2), 175-193, 2022
112022
Mastering modern board game design to build new learning experiences: the MBGTOTEACH framework
M Sousa
The International Journal of Games and Social Impact 1 (1), 68-93, 2023
92023
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students
M Rosa, S Gordo, M Sousa, R Pocinho
Ninth international conference on technological ecosystems for enhancing …, 2021
92021
Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches
C Sousa, S Rye, M Sousa, PJ Torres, C Perim, SA Mansuklal, F Ennami
Frontiers in Psychology 14, 1160591, 2023
72023
Empathy, creativity, and feelings using a modern board game: a learning experience valued by physiotherapy students
M Rosa, S Gordo, M Sousa, R Pocinho
Ninth international conference on technological ecosystems for enhancing …, 2021
72021
Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization
M Sousa
2021 4th International Conference of the Portuguese Society for Engineering …, 2021
72021
CSSII: A player motivation model for tabletop games
C Martinho, M Sousa
Proceedings of the 18th International Conference on the Foundations of …, 2023
52023
Serious board games: modding existing games for collaborative ideation processes Modding board games to be serious games. 8 (2), 129–147
M Sousa
52021
Solitaire paper automation: When solitaire modern board game modes approach artificial intelligence
M Sousa, M Silva
22nd International Conference on Intelligent Games and Simulation, GAME-ON …, 2021
52021
Back in the Game: board games are modern
M Sousa, E Bernardo
Videogame Sciences and Arts. VJ, 2019
52019
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Artigos 1–20