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Benjamín Hernández
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Year
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
1082009
Fragment shaders for agent animation using finite state machines
I Rudomín, E Millán, B Hernández
Simulation Modelling Practice and Theory 13 (8), 741-751, 2005
582005
Simulating and Visualizing Real-Time Crowds on GPU Clusters
B Hernández, H Perez, I Rudomin, S Ruiz, OD Gyves, L Toledo
Computación y Sistemas 18 (4), 651-664, 2014
382014
Reducing memory requirements for diverse animated crowds
S Ruiz, B Hernández, A Alvarado, I Rudomín
Proceedings of Motion on Games, 77-86, 2013
352013
A Parallel Solver for Markov Decision Process in Crowd Simulations
S Ruiz, B Hernández
2015 Fourteenth Mexican International Conference on Artificial Intelligence …, 2015
282015
Large crowds of autonomous animated characters using fragment shaders and level of detail
E Millan, B Hernández, I Rudomin
ShaderX5: Advanced Rendering Techniques, chap. Beyond Pix, 501-510, 2006
172006
Hair paint
B Hernández, I Rudomin
In IEEE Proc. of Computer Graphics International 2004 (CGI), Creta, Grecia …, 2004
152004
Task-Based Crowd Simulation for Heterogeneous Architectures
H Perez, B Hernández, I Rudomin, E Ayguade
Innovative Research and Applications in Next-Generation High Performance …, 2016
142016
The reverse‐caricature effect revisited: Familiarization with frontal facial caricatures improves veridical face recognition
J Rodríguez, H Bortfeld, I Rudomín, B Hernández, R Gutiérrez‐Osuna
Applied Cognitive Psychology: The Official Journal of the Society for …, 2009
122009
Simple dynamic lod for geometry images
B Hernández, I Rudomin
Proceedings of the 4th international conference on Computer graphics and …, 2006
122006
GPU Generation of Large Varied Animated Crowds
I Rudomin, B Hernández, O De Gyves, L Toledo, I Rivalcoba, S Ruiz
Computación y Sistemas 17 (3), 2013
112013
A rendering pipeline for real-time crowds
B Hernández, I Rudomin
GPU Pro 2, 369-383, 2011
102011
Proteome-scale Deployment of Protein Structure Prediction Workflows on the Summit Supercomputer.
A Gao, M., Coletti, M., Davidson, R. B., Prout, R., Abraham, S., Hernandez ...
HiCOMB 2022: Twenty First IEEE International Workshop on High Performance …, 2022
8*2022
Performance evaluation of python based data analytics frameworks in summit: Early experiences
B Hernández, S Somnath, J Yin, H Lu, J Eaton, P Entschev, J Kirkham, ...
Driving Scientific and Engineering Discoveries Through the Convergence of …, 2020
82020
Virtual Observation System for Earth System Model: An Application to ACME Land Model Simulations
D Wang, F Yuan, B Hernandez, Y Pei, C Yao, C Steed
International Journal of Advanced Computer Science and Applications(IJACSA …, 2017
62017
Large-Scale Molecular Dynamics Simulations of Cellular Compartments.
E Wilson, J Vant, J Layton, R Boyd, H Lee, M Turilli, B Hernández, ...
Methods in Molecular Biology (Clifton, NJ) 2302, 335-356, 2021
42021
Low-Overhead In Situ Visualization Using Halo Replay
J Ames, S Rizzi, J Insley, S Patel, B Hernández, E Draeger, A Randles
The 9th IEEE Symposium on Large Data Analysis and Visualization (LDAV 2019), 2019
42019
A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU
S Ruiz, B Hernandez
High Performance Computing: 5th Latin American Conference, CARLA 2018, 59-74, 2019
42019
Scaling Crowd Simulations in a GPU Accelerated Cluster
EA Hugo Perez, Benjamin Hernandez, Isaac Rudomin
High Performance Computer Applications, 461-472, 2016
4*2016
Procesos de decisión de Markov y microescenarios para navegación y evasión de colisiones para multitudes
S Ruiz, B Hernandez
Research in Computing Science 74, 103-116, 2014
42014
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Articles 1–20