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Yusuke Tokuyoshi
Yusuke Tokuyoshi
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Title
Cited by
Cited by
Year
Virtual Spherical Gaussian Lights for Real‐time Glossy Indirect Illumination
Y Tokuyoshi
Computer Graphics Forum 34 (7), 89-98, 2015
262015
Real-time bidirectional path tracing via rasterization
Y Tokuyoshi, S Ogaki
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
252012
Stochastic light culling
Y Tokuyoshi, T Harada
Journal of Computer Graphics Techniques Vol 5 (1), 2016
222016
Real-time rendering of layered materials with anisotropic normal distributions
T Yamaguchi, T Yatagawa, Y Tokuyoshi, S Morishima
Computational Visual Media, 1-8, 2020
172020
Adaptive Ray‐bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes
Y Tokuyoshi, T Sekine, T da Silva, T Kanai
Computer Graphics Forum 32 (7), 315-324, 2013
132013
Information processing apparatus, method of controlling the same, and storage medium
Y Tokuyoshi
US Patent 9,342,926, 2016
122016
Prediction method, generation method and storage medium
Y Tokuyoshi
US Patent 9,330,492, 2016
122016
Stochastic Light Culling for VPLs on GGX Microsurfaces
Y Tokuyoshi, T Harada
Computer Graphics Forum 36 (4), 55-63, 2017
112017
Specular Lobe‐Aware Filtering and Upsampling for Interactive Indirect Illumination
Y Tokuyoshi
Computer Graphics Forum 34 (6), 135-147, 2015
10*2015
Hierarchical russian roulette for vertex connections
Y Tokuyoshi, T Harada
ACM Transactions on Graphics (TOG) 38 (4), 36, 2019
92019
Improved geometric specular antialiasing
Y Tokuyoshi, AS Kaplanyan
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2019
82019
An empirical fur shader
S Ogaki, Y Tokuyoshi, S Schoellhammer
ACM SIGGRAPH ASIA 2010 Sketches, 16, 2010
82010
Fast indirect illumination using two virtual spherical Gaussian lights
Y Tokuyoshi
SIGGRAPH Asia 2015 Posters, 12, 2015
72015
Fast global illumination baking via ray-bundles
Y Tokuyoshi, T Sekine, S Ogaki
SIGGRAPH Asia 2011 Sketches, 25, 2011
72011
Modified filtered importance sampling for virtual spherical Gaussian lights
Y Tokuyoshi
Computational Visual Media 2 (4), 343-355, 2016
52016
Storage medium, information processing apparatus and calculation method
Y Tokuyoshi
US Patent 9,626,794, 2017
42017
Direct ray tracing of Phong tessellation
S Ogaki, Y Tokuyoshi
Computer Graphics Forum 30 (4), 1337-1344, 2011
42011
Photon density estimation using multiple importance sampling
Y Tokuyoshi
ACM SIGGRAPH ASIA 2009 Posters, 37, 2009
42009
Efficient Spatial Resampling Using the PDF Similarity
Y Tokuyoshi
Proceedings of the ACM on Computer Graphics and Interactive Techniques 6 (1 …, 2023
22023
Unbiased VNDF Sampling for Backfacing Shading Normals
Y Tokuyoshi
ACM SIGGRAPH 2021 Talks, 1-2, 2021
22021
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Articles 1–20