Follow
Soyoon Kim
Title
Cited by
Cited by
Year
Linking health information seeking to behavioral outcomes: Antecedents and outcomes of childhood vaccination information seeking in South Korea
HO Lee, S Kim
Journal of Health Communication 20 (3), 285-296, 2015
662015
A meta-analysis of narrative game-based interventions for promoting healthy behaviors
C Zhou, A Occa, S Kim, S Morgan
Journal of health communication 25 (1), 54-65, 2020
352020
Serious games as communicative tools for attitudinal and behavioral change
JW Muhamad, S Kim
The handbook of applied communication research, 141-162, 2020
172020
Interpersonal Communication in Response to an Intervention and Its Impact on Smoking Cessation Within a Low-Income Population
MJ Parks, S Kim
Health Education & Behavior 45 (4), 550–558, 2017
172017
Telethon viewing, social capital, and community participation in South Korea
B Jin, S Kim
Communication Quarterly 62 (3), 253-268, 2014
122014
The interplay between message framing and message recipients’ regulatory focus in promoting HPV prevention strategies
B Mao, S Kim, W Peng
Journal of health communication 26 (2), 92-103, 2021
92021
A comparison of metaphor modality and appeals in the context of skin cancer prevention
A Occa, S Kim, N Carcioppolo, SE Morgan, D Anderson
Journal of health communication 25 (1), 12-22, 2020
92020
Cultural Factors Influencing Teenage Pregnancy in Jamaica
S McFarlane, S Kim, K Kirch, S and Dubey
Culture, Health & Sexuality, DOI: 10.1080/13691058.2018.1529333, 2018
72018
Evaluating a game-based randomized experiment to increase melanoma identification among adults living in the US
N Carcioppolo, S Kim, M Sanchez, B Mao, E Malova, A Ryan, D Lun, ...
Social Science & Medicine 310, 115281, 2022
52022
From Compliance to Adherence in Diabetes Self-Care: Examining the Role of Patient’s Potential for Mindful Non-Adherence and Physician-Patient Communication
K Soyoon, M Ekaterina
American journal of health promotion 36 (7), 1094-1103, 2022
52022
Memory for media content in health communication
S Kim, BG Southwell
Oxford Research Encyclopedia of Communication, 2017
52017
Design and evaluation of a serious digital game to prevent indoor tanning among young adults: A theory-based, collaborative approach
S Kim, S Ahn, S Park
Korean Journal of Advertising and Public Relations 23 (3), 236-285, 2021
2*2021
Social capital, collective efficacy, and civic participation in a public health issue: Collective efficacy as a mediating role
B Jin, S Kim
Business Research Yearbook 15 (2), 505, 2008
22008
Testing the Effect of an Interactive Narrative: The Mediating Role of Transportation and the Moderating Roles of Narrative Ending and Issue Involvement
C Zhou, S Kim
Health Communication 38 (13), 2915-2924, 2023
12023
Evaluating a Transformational Health Game to Influence Perceptions of the Condoms-as-Evidence Policy
N Carcioppolo, A Shata, S Kim, LB Tran, F Yang, C Zhou
Games for Health Journal 10 (5), 355-360, 2021
12021
Interactive online skin cancer training game “Whack-a-Mole” assesses training strategies and real-time feedback on melanoma identification among US adults.
M Sanchez, N Carcioppolo, S Kim, D Lun, K Malova, B Mao, AR Reynolds, ...
Journal of clinical oncology 39 (15_suppl), 10564-10564, 2021
12021
When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention
C Ewing, B Mao, N Carcioppolo, M Sanchez, S Kim, D Lun, K Malova, ...
2022
35250 Real-time feedback during an interactive online skin cancer training game “Whack-a-Mole” is key to increasing confidence in performing skin self-examination at home.
MI Sanchez, N Carcioppolo, S Kim
Journal of the American Academy of Dermatology 87 (3), AB100, 2022
2022
The system can't perform the operation now. Try again later.
Articles 1–18