Gamifying fake news: Engaging youth in the participatory design of news literacy games I Literat, YK Chang, SY Hsu Convergence 26 (3), 503-516, 2020 | 34 | 2020 |
Self-Regulated Learning User Interface (SRLUI) Design Principles and Experimental Findings in MOOCs SY Hsu, YK Chang, VS Shaw Educational Innovations and Emerging Technologies 2 (1), 1-16, 2022 | 1 | 2022 |
An Experimental Study of Self-regulated Learning Strategies Application in Moocs SY Hsu Teachers College, Columbia University, 2021 | 1 | 2021 |
An Exploratory Study of Learner Characteristics, Learning Behavior and Learning Outcomes in MicroMasters MOOC Programs SY Hsu Association for Educational Communications & Technology Conference, 2020 | 1 | 2020 |
How Much and for Whom? A Multi-Wave Study of the Impact of Self-Regulated Learning Scaffolds on MOOC Student Academic Performance SY Hsu, MS Tutwiler Proceedings of the Ninth ACM Conference on Learning@ Scale, 350-354, 2022 | | 2022 |
Investigating Typologies of Teachers Based on Instructional Strategies: A Latent Class Analysis of PIRLS Y Zhang, SY Hus AERA Online Paper Repository, 2017 | | 2017 |
No hands needed: Investigating the affordances of using a Brain Computer Interface (BCI) as a game controller and its potential effect on learning and user experience DL Hoffman, M Hwang, P Chantes, CK Kinzer, A Choi, C De Luna, S Hsu Games+Learning+Society (GLS), 2014 | | 2014 |
Design Decisions and Educational Games: Insights for Acceptance CK Kinzer, M Hwang, P Chantes, A Choi, S Hsu | | |