A game-based school program for mental health literacy and stigma regarding depression (moving stories): protocol for a randomized controlled trial A Tuijnman, M Kleinjan, E Hoogendoorn, I Granic, RCME Engels JMIR research protocols 8 (3), e11255, 2019 | 19 | 2019 |
A game-based school program for mental health literacy and stigma on depression (moving stories): Cluster randomized controlled trial A Tuijnman, M Kleinjan, M Olthof, E Hoogendoorn, I Granic, ... JMIR mental health 9 (8), e26615, 2022 | 10 | 2022 |
Developing and testing scrollquest: a video game targeting rejection sensitivity in adolescents A Tuijnman, I Granic, J Whitkin, RCME Engels Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 8 | 2017 |
Associations between type and timing of physical activity and sedentary behavior with mental health in adolescents and young adults BGG da Costa, AJ Van Rooij, A Tuijnman, TJ Saunders, JP Chaput Journal of Physical Activity and Health 1 (aop), 1-9, 2023 | 1 | 2023 |
Risico’s, voordelen en regulering van games A Tuijnman, R Andree, AJ van Rooij Trimbos-instituut, 2021 | 1 | 2021 |
A Game-based Assessment of the Effects of Rejection on Young Adults A Tuijnman, M Kleinjan, S Chen, RCME Engels, I Granic Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021 | | 2021 |
Kennissynthese en onderzoeksagenda: Kansspelverslaving, gokgerelateerde schade en gokproblematiek T van Rooij, A Tuijnman, M Kleinjan Trimbos-Instituut, 2021 | | 2021 |