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Robert J. Teather
Robert J. Teather
Associate Professor, School of Information Technology, Carleton University
Verified email at carleton.ca - Homepage
Title
Cited by
Cited by
Year
Virtual reality and augmented reality in social learning spaces: a literature review
A Scavarelli, A Arya, RJ Teather
Virtual Reality 25 (1), 257-277, 2021
3162021
Pointing at 3D targets in a stereo head-tracked virtual environment
RJ Teather, W Stuerzlinger
2011 IEEE Symposium on 3D User Interfaces (3DUI), 87-94, 2011
1992011
Effects of tracking technology, latency, and spatial jitter on object movement
RJ Teather, A Pavlovych, W Stuerzlinger, IS MacKenzie
IEEE Symposium on 3D User Interfaces. 3DUI 2009., 43-50, 2009
1982009
The Eyes Don’t Have It: An Empirical Comparison of Head-Based and Eye-Based Selection in Virtual Reality
YY Qian, RJ Teather
ACM Symposium on Spatial User Interaction - SUI '17, 91-98, 2017
1602017
Pointing at 3D Target Projections with One-Eyed and Stereo Cursors
RJ Teather, W Stuerzlinger
ACM Conference on Human Factors in Computing Systems - CHI '13. CHI 2013 …, 2013
1102013
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
Y Farmani, RJ Teather
Virtual Reality, 20, 2020
1042020
FittsTilt: The application of Fitts' law to tilt-based interaction
IS MacKenzie, RJ Teather
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
822012
Guidelines for 3D positioning techniques
RJ Teather, W Stuerzlinger
Proceedings of the 2007 conference on Future Play, 61-68, 2007
762007
Viewpoint Snapping to Reduce Cybersickness in Virtual Reality
Y Farmani, RJ Teather
Graphics Interface, 159-166, 2018
752018
HaptoBend: Shape-Changing Passive Haptic Feedback in Virtual Reality
JC McClelland, RJ Teather, A Girouard
ACM symposium on Spatial User Interaction, 82-90, 2017
622017
Visual Aids in 3D Point Selection Experiments
RJ Teather, W Stuerzlinger
ACM Symposium on Spatial User Interaction - SUI 2014, 127-136, 2014
552014
Assessing the effects of orientation and device on (constrained) 3D movement techniques
RJ Teather, W Stuerzlinger
2008 IEEE symposium on 3D user interfaces, 43-50, 2008
542008
Vr collide! comparing collision-avoidance methods between co-located virtual reality users
A Scavarelli, RJ Teather
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
492017
The avatar affordances framework: mapping affordances and design trends in character creation interfaces
V McArthur, RJ Teather, J Jenson
Proceedings of the 2015 annual symposium on Computer-Human Interaction in …, 2015
482015
Is 60 FPS better than 30? The impact of frame rate and latency on moving target selection
BF Janzen, RJ Teather
CHI EA '14 - Extended Abstracts on Human Factors in Computing Systems, 1477-1482, 2014
452014
Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games
M Peacocke, RJ Teather, J Carette, IS MacKenzie
IEEE Consumer Electronics Society Games, Entertainment, and Media Conference …, 2015
442015
Touchscreens vs. traditional controllers in handheld gaming
L Zaman, D Natapov, RJ Teather
Proceedings of the international academic conference on the future of game …, 2010
442010
Evaluating Haptic Feedback in Virtual Environments using ISO 9241-9
D Natapov, RJ Teather
IEEE Virtual Reality Conference - VR 2010, 307-308, 2010
412010
Position vs. Velocity Control for Tilt-Based Interaction
RJ Teather, IS MacKenzie
Graphics Interface 2014, 51-58, 2014
40*2014
A Fitts' law evaluation of video game controllers: thumbstick, touchpad and gyrosensor
A Ramcharitar, RJ Teather
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
382017
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