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Isaac Karth
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WaveFunctionCollapse is constraint solving in the wild
I Karth, AM Smith
Proceedings of the 12th International Conference on the Foundations of …, 2017
862017
Addressing the fundamental tension of PCGML with discriminative learning
I Karth, AM Smith
Proceedings of the 14th International Conference on the Foundations of …, 2019
392019
WaveFunctionCollapse: content generation via constraint solving and machine learning
I Karth, AM Smith
IEEE Transactions on Games 14 (3), 364-376, 2021
222021
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.
M Kreminski, I Karth, M Mateas, N Wardrip-Fruin
IUI Workshops, 34-45, 2022
152022
Preliminary poetics of procedural generation in games
I Karth
Transactions of the Digital Games Research Association 4 (3), 2019
152019
Talin: a framework for dynamic tutorials based on the skill atoms theory
B Aytemiz, I Karth, J Harder, A Smith, J Whitehead
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
122018
Neurosymbolic Map Generation with VQ-VAE and WFC
I Karth, B Aytemiz, R Mawhorter, AM Smith
Proceedings of the 16th International Conference on the Foundations of …, 2021
112021
Ergodic agency: How play manifests understanding
I Karth
Engaging with Videogames: Play, Theory and Practice, 205-216, 2014
102014
Generators that read
M Kreminski, I Karth, N Wardrip-Fruin
Proceedings of the 14th International Conference on the Foundations of …, 2019
92019
A Genre-Specific Game Description Language for Game Boy RPGs
T Duplantis, I Karth, M Kreminski, AM Smith, M Mateas
3rd IEEE Conference on Games, 2021
72021
Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni
I Karth, N Junius, M Kreminski
Interactive Storytelling: 15th International Conference on Interactive …, 2022
62022
Content Reinjection for Super Metroid
R Mawhorter, B Aytemiz, I Karth, A Smith
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021
62021
A Demonstration of Blabrecs, an AI-Based Wordgame
M Kreminski, I Karth
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021
32021
Generating Playable RPG ROMs for the Game Boy
I Karth, T Duplantis, M Kreminski, S Kashyap, V Kukutla, A Lo, A Mittal, ...
32021
Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC
B Bateni, I Karth, A Smith
Proceedings of the 18th International Conference on the Foundations of …, 2023
12023
Conceptual Art Made Real: Why Procedural Content Generation is Impossible
I Karth, K Compton
Proceedings of the 18th International Conference on the Foundations of …, 2023
12023
Recomposing Procgen
I Karth
University of California, Santa Cruz, 2023
2023
Preliminary Poetics of Procedural Generation in Games.
I Karth
DiGRA Conference, 2018
2018
Blabrecs: An AI-Based Game of Nonsense Word Creation
M Kreminski, I Karth
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Articles 1–19