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Mikhail Fiadotau
Mikhail Fiadotau
School of Digital Technologies, Tallinn University
Verified email at tlu.ee - Homepage
Title
Cited by
Cited by
Year
Paratext and meaning-making in indie games
M Fiadotau
Journal of Comparative Research in Anthropology and Sociology 6 (01), 85-97, 2015
212015
Growing old on Newgrounds: The hopes and quandaries of Flash game preservation
M Fiadotau
First Monday, 2020
152020
Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan
M Fiadotau
Journal of Gaming & Virtual Worlds 11 (3), 215-230, 2019
122019
Phenomenological hermeneutics as a bridge between video games and religio-aesthetics
M Fiadotau
Methods for Studying Video Games and Religion, 101-114, 2017
102017
Education on screens: Histories of co-innovation and convergence between audiovisual media and education sectors
M Fiadotau, M Sillaots, I Ibrus
Emergence of Cross-innovation Systems, 61-69, 2019
92019
Indie Game
M Fiadotau
Encyclopedia of Computer Graphics and Games, 941-944, 2024
82024
Using Project-Based Learning to Teach Learning Game Design: The Example of LIFE Project
M Sillaots, M Fiadotau
Proceedings of the 12th European Conference on Games Based Learning, 590-599, 2018
72018
Gamifying classroom presentations: Evaluating the effects on engagement across demographic factors
M Sillaots, T Jesmin, M Fiadotau, M Khulbe
European Conference on Games Based Learning, 537-XIX, 2020
62020
Indie and Dojin Games: a Multilayered Cross-Cultural Comparison
M Fiadotau
gamevironments, 2019
62019
Game engine conventions and games that challenge them: Subverting conventions as metacommentary
M Fiadotau
Replay. The Polish Journal of Game Studies 3 (1), 47-65, 2016
42016
Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming
M Fiadotau, M Sillaots
Proceedings of the 5th International Conference on Game Jams, Hackathons and …, 2020
32020
Teaching Environmentally Conscious Game Design: Lessons and Challenges
S Fizek, M Fiadotau, H Wirman, M Garda
ACM Games: Research and Practice 1 (1), 1-9, 2023
22023
BIG GAME: balancing player preferences and design considerations in a serious game about environmental issues
M Fiadotau, M Tramonti, H Brander, P Callaghan
International Conference on Games and Learning Alliance, 329-334, 2022
22022
Methodyca: A Digital Game to Teach Research Methods
M Sillaots, M Fiadotau, R Söthe-Garnier, DR Upshall, P Callaghan, ...
Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020
22020
Digital Games for Animals.
M Fiadotau
Encyclopedia of Computer Graphics and Games, 2019
22019
Indie and dōjin games: a cross-cultural comparison
M Fiadotau
Proceedings of the Digital Games Research Association 2017 Conference (DiGRA …, 2017
22017
Reflecting on the History of the Game Engine in Japan
M Fiadotau
Proceedings of DiGRA 2015: Diversity of Play: Games–Cultures–Identities, 2015
22015
Isolated Connectedness: Applying the Concept of Transinsularity to Japan's Game History
M Fiadotau
Replaying Japan 4, 33−41, 2021
1*2021
Micro-trajectories: Small Firm Struggles at Boundaries between Audiovisual and Education Sectors
M Fiadotau, M Rajahonka
Emergence of Cross-innovation Systems, 95-104, 2019
12019
Sociality of Digital Games
M Fiadotau
Encyclopedia of Computer Graphics and Games, 1697-1700, 2024
2024
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