eSports: how do video game aspects define competitive gaming streams and spectatorship E Rodrigues, E Filgueiras Design, User Experience, and Usability. Design for Contemporary Interactive …, 2020 | 10 | 2020 |
No-places and immersion in open world games: a rock star case study H Elias, F Almeida, E Filgueiras, EPF Rodrigues, SC Alexandre Advances in design and digital communication: Proceedings of the 4th …, 2021 | 8 | 2021 |
Behavioral analysis of esports spectators: a research proposal E Rodrigues, E Filgueiras, J Valente International Conference on Human-Computer Interaction, 371-383, 2021 | 4 | 2021 |
Physiological Analysis of Spectator Engagement in Counter Strike: Global Offensive E Rodrigues, E Filgueiras, J Valente, L Godinho International Conference on Human-Computer Interaction, 317-332, 2023 | 1 | 2023 |
Desporto e Videojogos: Uma análise comparativa dos hábitos de interação e motivações dos adeptos e espectadores EPF Rodrigues | 1 | 2019 |
Exploring Virtual Proximity in Sensory Food Experience E Filgueiras, E Rodrigues, J Valente, F Almeida, D Michalack, ... International Conference on Human-Computer Interaction, 61-78, 2024 | | 2024 |
Aspectos Emocionais nos eSports: Uma análise comportamental dos adeptos EPF Rodrigues | | 2023 |
Check for updates H Elias, F Almeida, E Filgueiras, EPF Rodrigues, SC Alexandre Advances in Design and Digital Communication: Proceedings of the 4th …, 2020 | | 2020 |