Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback A Dekker, E Champion DiGRA'07-Proceedings of the 2007 DiGRA International Conference: Situated …, 2007 | 176 | 2007 |
Critical gaming: Interactive history and virtual heritage E Champion Routledge, 2016 | 175 | 2016 |
Playing with the Past E Champion, E Champion Playing with the Past, 129-155, 2011 | 172 | 2011 |
A comparison of immersive realities and interaction methods: Cultural learning in virtual heritage MK Bekele, E Champion Frontiers in Robotics and AI 6, 91, 2019 | 159 | 2019 |
Are they using my feedback? The extent of students’ feedback use has a large impact on subsequent academic performance K Zimbardi, K Colthorpe, A Dekker, C Engstrom, A Bugarcic, P Worthy, ... Assessment & Evaluation in Higher Education 42 (4), 625-644, 2017 | 111 | 2017 |
From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience H Rahaman, E Champion, M Bekele Digital Applications in Archaeology and Cultural Heritage 13, e00102, 2019 | 105 | 2019 |
Evaluating presence in cultural heritage projects L Pujol, E Champion International Journal of Heritage Studies 18 (1), 83-102, 2012 | 104 | 2012 |
To 3D or not 3D: choosing a photogrammetry workflow for cultural heritage groups H Rahaman, E Champion Heritage 2 (3), 1835-1851, 2019 | 81 | 2019 |
Dialing up the past E Champion, B Dave | 70 | 2007 |
Applying game design theory to virtual heritage environments E Champion Proceedings of the 1st international conference on computer graphics and …, 2003 | 63 | 2003 |
Digital humanities is text heavy, visualization light, and simulation poor EM Champion Digital Scholarship in the Humanities 32 (suppl_1), i25-i32, 2017 | 56 | 2017 |
Cultural heritage infrastructures in digital humanities A Benardou, E Champion, C Dallas, LM Hughes Routledge, 2018 | 54 | 2018 |
Otherness of Place: Game‐based Interaction and Learning in Virtual Heritage Projects EM Champion International Journal of Heritage Studies 14 (3), 210-228, 2008 | 53 | 2008 |
Evaluating cultural learning in virtual environments EM Champion University of Melbourne, Department of Geomatics, Faculty of Engineering and …, 2006 | 52 | 2006 |
Augmenting play and learning in the primary classroom M Bodén, A Dekker, S Viller, B Matthews Proceedings of the 12th international conference on interaction design and …, 2013 | 50 | 2013 |
Where is this place E Champion, B Dave Proceedings of ACADIA 2002: Thresholds Between Physical and Virtual, 87-97, 2002 | 49 | 2002 |
Entertaining the similarities and distinctions between serious games and virtual heritage projects E Champion Entertainment Computing 14, 67-74, 2016 | 48 | 2016 |
The Palenque project: evaluating interaction in an online virtual archaeology site E Champion, I Bishop, B Dave Virtual reality 16, 121-139, 2012 | 47 | 2012 |
3D digital heritage models as sustainable scholarly resources E Champion, H Rahaman Sustainability 11 (8), 2425, 2019 | 46 | 2019 |
Game mods: design, theory and criticism E Champion Lulu. com, 2013 | 43 | 2013 |