In-World Marketing in Second Life A Alföldiová, A Trnka Acta Ludologica 2 (2), 58-71, 2019 | 1 | 2019 |
The Perception of Culture in the Virtual Worlde T Boellstorff, A Rysuľová Acta Ludologica 5 (2), 104-107, 2022 | | 2022 |
Application of The Virtual Environment in The Educational Process A Rysuľová Marketing Identity 9 (1), 571-579, 2021 | | 2021 |
Virtual Reality Games and Environmental Awareness M Kabát, A Alföldiová ECGBL 2019 13th European Conference on Game-Based Learning, 363, 2019 | | 2019 |
Digital Athletics in Slovakia M Kabát Acta Ludologica 2 (2), 86-87, 2019 | | 2019 |
Google is Introducing a New Feature for Fact Checking A Alföldiová Media Literacy and Academic Research 1 (2), 78-79, 2018 | | 2018 |
Image of a PR Manager O Škvareninová, A Alföldiová Media Literacy and Academic Research 1 (1), 63-74, 2018 | | 2018 |
GAME JAMS AS A SOURCE OF CREATIVITY IN PROMOTING ECO-INNOVATIONS ZMMKA Alföldiová Harvard Business Review 80 (8), 55, 2002 | | 2002 |
Ecocommunity in the Virtual World Second Life AZA Alföldiová | | |
Komunikácia v zdravotníckych zariadeniach pomocou Six Sigma Communication in health care centers using Six Sigma A Trnka MEDSTAT 2016, 118, 0 | | |