Gpu-generated procedural wind animations for trees R Zioma GPU gems 3, 231-240, 2007 | 19 | 2007 |
Unity: iOS and Android: cross platform challenges and solutions R Zioma, A Pranckevičius ACM SIGGRAPH 2012 Mobile, 1-1, 2012 | 5 | 2012 |
Reverse extruded shadow volumes R Zioma ShaderX2: Shader Programming Tips & Tricks with DirectX 9, 587, 2004 | 5 | 2004 |
Gpu gems 3 R Zioma Addison-Wesley Professional, 2007 | 4 | 2007 |
Mastering DirectX 11 with Unity R Zioma, S Green Game Developers Conference, 2012 | 2 | 2012 |
Future of artificial intelligence and deep learning tools for VFX D Korolov, D Roble, JC Bazin, R Zioma, R Pieke, J Kember, D Luebke ACM SIGGRAPH 2018 Panels, 1-2, 2018 | 1 | 2018 |
Unity: the chase: pushing the limits of modern mobile GPU R Zioma, O Ciliox ACM SIGGRAPH 2013 Mobile, 1-1, 2013 | 1 | 2013 |
Better Geometry Batching Using Light Buffers R Zioma, W Engel ShaderX4, Charles River Media, 5-16, 2005 | 1 | 2005 |
Realistic Real-Time Skin Rendering on Mobile R Zioma, O Ciliox GPU Pro 5: Advanced Rendering Techniques, 253, 2014 | | 2014 |
Butterfly effect R Zioma ACM SIGGRAPH 2013 Computer Animation Festival, 1-1, 2013 | | 2013 |
Art pipeline: transition from offline to realtime CG P Liekis, J Hodgson, R Zioma ACM SIGGRAPH 2012 Talks, 1-1, 2012 | | 2012 |
Dot-Product for Efficient Detail Texture Mapping R Zioma ShaderX4: Advanced Rendering Techniques, 211, 2006 | | 2006 |
GPU-Powered Pathfinding Using Preprocessed Navigation Mesh Approach R Zioma ShaderX4: Advanced Rendering Techniques, 429, 2006 | | 2006 |