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Renaldas Zioma
Renaldas Zioma
Tech Lead at Unity Labs | Unity Technologies
Verified email at acm.org
Title
Cited by
Cited by
Year
Gpu-generated procedural wind animations for trees
R Zioma
GPU gems 3, 231-240, 2007
192007
Unity: iOS and Android: cross platform challenges and solutions
R Zioma, A Pranckevičius
ACM SIGGRAPH 2012 Mobile, 1-1, 2012
52012
Reverse extruded shadow volumes
R Zioma
ShaderX2: Shader Programming Tips & Tricks with DirectX 9, 587, 2004
52004
Gpu gems 3
R Zioma
Addison-Wesley Professional, 2007
42007
Mastering DirectX 11 with Unity
R Zioma, S Green
Game Developers Conference, 2012
22012
Future of artificial intelligence and deep learning tools for VFX
D Korolov, D Roble, JC Bazin, R Zioma, R Pieke, J Kember, D Luebke
ACM SIGGRAPH 2018 Panels, 1-2, 2018
12018
Unity: the chase: pushing the limits of modern mobile GPU
R Zioma, O Ciliox
ACM SIGGRAPH 2013 Mobile, 1-1, 2013
12013
Better Geometry Batching Using Light Buffers
R Zioma, W Engel
ShaderX4, Charles River Media, 5-16, 2005
12005
Realistic Real-Time Skin Rendering on Mobile
R Zioma, O Ciliox
GPU Pro 5: Advanced Rendering Techniques, 253, 2014
2014
Butterfly effect
R Zioma
ACM SIGGRAPH 2013 Computer Animation Festival, 1-1, 2013
2013
Art pipeline: transition from offline to realtime CG
P Liekis, J Hodgson, R Zioma
ACM SIGGRAPH 2012 Talks, 1-1, 2012
2012
Dot-Product for Efficient Detail Texture Mapping
R Zioma
ShaderX4: Advanced Rendering Techniques, 211, 2006
2006
GPU-Powered Pathfinding Using Preprocessed Navigation Mesh Approach
R Zioma
ShaderX4: Advanced Rendering Techniques, 429, 2006
2006
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