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Ylva Grufstedt
Ylva Grufstedt
Postdoctoral researcher, University of Helsinki
Verified email at helsinki.fi
Title
Cited by
Cited by
Year
Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games
Y Grufstedt
Walter de Gruyter GmbH & Co KG, 2022
72022
Counterfactual history and game design practice in digital strategy games
Y Grufstedt
Ennen ja nyt: Historian tietosanomat 21 (1), 86-91, 2021
32021
Introduction: Gamevironments of the Past-A Broad Take on Games and History
D Fewster, Y Grufstedt
gamevironments, 7-7, 2016
22016
När nu möter då i Call of Duty: World at War och Europa Universalis III. Historididaktiska perspektiv på datorspel.
Y Grufstedt
22013
Predictably Unpredictable.: On the Interplay of Gameplay and Conjecture
Y Grufstedt
12021
Video games can help us understand historical change
Y Grufstedt
Uutistamo. fi, 2016
12016
Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool
Y Grufstedt, R Houghton
› Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the …, 2023
2023
Unbending medievalisms–Finding counterfactual history in sandbox games set in the Middle Ages
Y Grufstedt
Playing the Middle Ages: Pitfalls and Potential in Modern Games, 29, 2023
2023
Promotypes-Prototyping Games for a University Game Production Pipeline
E Morrell, A Kultima, Y Grufstedt, T Kauppinen
Proceedings of the 18th International Conference on the Foundations of …, 2023
2023
Cultural Heritage and Game Design: A Discussion of Natural Friends
Y Grufstedt, C Trenter
Malmö universitet, 2023
2023
Developing a Game Production Pipeline for University Educators
Y Grufstedt, T Kauppinen, A Kultima
8th International Conference on Higher Education Advances (HEAd’22), 2022
2022
Home of Game Research–HeGRiC and Game Studies at the University of Helsinki
Y Grufstedt, H Rautalahti, L Lasausse
Tekniikan Waiheita 38 (3-4), 69-76, 2020
2020
Approximately history: Developer perspectives on counterfactual history in digital strategy games
Y Grufstedt
2020
On rationale, values and pragmatism: Experiences and outcomes from researching game design practices and developers of historical digital strategy games
Y Grufstedt
2020
Handling i och omkring historiska datorspel–några tankespår om digitala spel, historiekultur och aktörskap
Y Grufstedt
Innehåll 1/2020 Tema: Historiebruk och kulturarv, 45, 2020
2020
Conference poster: Contextualizing historical culture and game design through digital strategy games and counterfactual history.
Y Grufstedt
2017
Agency and Consequence in Life is Strange
Y Grufstedt
gamevironments, 2016
2016
Digital (hi) storytelling: counterfactuals and fiction in digital culture
Y Grufstedt, C Trenter
International Symposium on Digital Humanities: Book of Abstracts, 55-55, 2016
2016
Digital (hi) storytelling
Y Grufstedt, C Trenter
International Symposium on Digital Humanities: Book of Abstracts, 55-55, 2016
2016
När nu möter då i Call of Duty: World at War & Europa Universalis III
Y Grufstedt
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