Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games Y Grufstedt Walter de Gruyter GmbH & Co KG, 2022 | 7 | 2022 |
Counterfactual history and game design practice in digital strategy games Y Grufstedt Ennen ja nyt: Historian tietosanomat 21 (1), 86-91, 2021 | 3 | 2021 |
Introduction: Gamevironments of the Past-A Broad Take on Games and History D Fewster, Y Grufstedt gamevironments, 7-7, 2016 | 2 | 2016 |
När nu möter då i Call of Duty: World at War och Europa Universalis III. Historididaktiska perspektiv på datorspel. Y Grufstedt | 2 | 2013 |
Predictably Unpredictable.: On the Interplay of Gameplay and Conjecture Y Grufstedt | 1 | 2021 |
Video games can help us understand historical change Y Grufstedt Uutistamo. fi, 2016 | 1 | 2016 |
Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool Y Grufstedt, R Houghton › Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the …, 2023 | | 2023 |
Unbending medievalisms–Finding counterfactual history in sandbox games set in the Middle Ages Y Grufstedt Playing the Middle Ages: Pitfalls and Potential in Modern Games, 29, 2023 | | 2023 |
Promotypes-Prototyping Games for a University Game Production Pipeline E Morrell, A Kultima, Y Grufstedt, T Kauppinen Proceedings of the 18th International Conference on the Foundations of …, 2023 | | 2023 |
Cultural Heritage and Game Design: A Discussion of Natural Friends Y Grufstedt, C Trenter Malmö universitet, 2023 | | 2023 |
Developing a Game Production Pipeline for University Educators Y Grufstedt, T Kauppinen, A Kultima 8th International Conference on Higher Education Advances (HEAd’22), 2022 | | 2022 |
Home of Game Research–HeGRiC and Game Studies at the University of Helsinki Y Grufstedt, H Rautalahti, L Lasausse Tekniikan Waiheita 38 (3-4), 69-76, 2020 | | 2020 |
Approximately history: Developer perspectives on counterfactual history in digital strategy games Y Grufstedt | | 2020 |
On rationale, values and pragmatism: Experiences and outcomes from researching game design practices and developers of historical digital strategy games Y Grufstedt | | 2020 |
Handling i och omkring historiska datorspel–några tankespår om digitala spel, historiekultur och aktörskap Y Grufstedt Innehåll 1/2020 Tema: Historiebruk och kulturarv, 45, 2020 | | 2020 |
Conference poster: Contextualizing historical culture and game design through digital strategy games and counterfactual history. Y Grufstedt | | 2017 |
Agency and Consequence in Life is Strange Y Grufstedt gamevironments, 2016 | | 2016 |
Digital (hi) storytelling: counterfactuals and fiction in digital culture Y Grufstedt, C Trenter International Symposium on Digital Humanities: Book of Abstracts, 55-55, 2016 | | 2016 |
Digital (hi) storytelling Y Grufstedt, C Trenter International Symposium on Digital Humanities: Book of Abstracts, 55-55, 2016 | | 2016 |
När nu möter då i Call of Duty: World at War & Europa Universalis III Y Grufstedt | | |