Theo dõi
Game Online
Game Online
Game Online - Tổng hợp Gamevui 24h Online Offline hay nhất 2021
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Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
Why do people play on-line games? An extended TAM with social influences and flow experience
CL Hsu, HP Lu
Information & management 41 (7), 853-868, 2004
31972004
Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation
CL Hsu, JCC Lin
Information & management 45 (1), 65-74, 2008
26952008
Play between worlds: Exploring online game culture
TL Taylor
MIT press, 2009
23112009
Ethnography and virtual worlds: A handbook of method
TL Taylor, T Boellstorff, B Nardi, C Pearce
Princeton university press, 2013
20482013
On and off the’Net: Scales for social capital in an online era
D Williams
Journal of computer-mediated communication 11 (2), 593-628, 2006
19392006
Where everybody knows your (screen) name: Online games as “third places”
CA Steinkuehler, D Williams
Journal of computer-mediated communication 11 (4), 885-909, 2006
13842006
Raising the stakes: E-sports and the professionalization of computer gaming
TL Taylor
Mit Press, 2012
12512012
Who plays, how much, and why? Debunking the stereotypical gamer profile
D Williams, N Yee, SE Caplan
Journal of computer-mediated communication 13 (4), 993-1018, 2008
10782008
From tree house to barracks: The social life of guilds in World of Warcraft
D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell
Games and culture 1 (4), 338-361, 2006
10782006
The virtual census: Representations of gender, race and age in video games
D Williams, N Martins, M Consalvo, JD Ivory
New media & society 11 (5), 815-834, 2009
10272009
What drives purchase intention for paid mobile apps?–An expectation confirmation model with perceived value
CL Hsu, JCC Lin
Electronic commerce research and applications 14 (1), 46-57, 2015
8902015
The effects of blogger recommendations on customers’ online shopping intentions
CL Hsu, JCC Lin, HS Chiang
Internet research 23 (1), 69-88, 2013
7982013
Consumer behavior in online game communities: A motivational factor perspective
CL Hsu, HP Lu
Computers in Human Behavior 23 (3), 1642-1659, 2007
7782007
Problematic Internet use and psychosocial well-being among MMO players
S Caplan, D Williams, N Yee
Computers in human behavior 25 (6), 1312-1319, 2009
7662009
Living digitally: Embodiment in virtual worlds
TL Taylor
The social life of avatars: Presence and interaction in shared virtual …, 2002
7322002
Adoption of the mobile Internet: An empirical study of multimedia message service (MMS)
CL Hsu, HP Lu, HH Hsu
Omega 35 (6), 715-726, 2007
7072007
Watch me play: Twitch and the rise of game live streaming
TL Taylor
Watch Me Play, 2018
6942018
Looking for gender: Gender roles and behaviors among online gamers
D Williams, M Consalvo, S Caplan, N Yee
Journal of communication 59 (4), 700-725, 2009
5842009
An empirical examination of consumer adoption of Internet of Things services: Network externalities and concern for information privacy perspectives
CL Hsu, JCC Lin
Computers in human behavior 62, 516-527, 2016
5782016
Effect of perceived value and social influences on mobile app stickiness and in-app purchase intention
CL Hsu, JCC Lin
Technological Forecasting and Social Change 108, 42-53, 2016
4742016
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