Modified: Living as a cyborg CH Gray, H Figueroa-Sarriera, S Mentor Routledge, 2021 | 16 | 2021 |
Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage: First International Conference, TMM_CH 2018, Athens, Greece, October 10–13 … A Moropoulou, M Korres, A Georgopoulos, C Spyrakos, C Mouzakis Springer, 2019 | 3 | 2019 |
Cyborgs/power+ cyborg/art= race, gender, class CH Gray, S Mentor, L Olivares Revista Teknokultura 10 (2), 307-326, 2013 | 2 | 2013 |
SYMPTOMATIC ARCHITECTURES. SPATIAL ASPECTS OF DIGITAL EXPERIENCE. A Malakasioti, S Papadopoulos ISEA Conference 2011, Istanbul conference proceedings, 2011 | 1 | 2011 |
Urban Landscapes in Video Games–Representations and Spatial Narratives S Papadopoulos, A Malakasioti, G Loukakis, G Kalaouzis Recuperado, 2011 | 1 | 2011 |
Seven Ghosts: Critical Confessions of a Psyborg Mind A Malakasioti Modified: Living as a Cyborg, 156-164, 2020 | | 2020 |
SEVEN GHOSTS A Malakasioti Modified: Living as a Cyborg, 2020 | | 2020 |
Η ποιητική του μελαγχολικού χώρου A Malakasioti | | 2020 |
Η ποιητική του μελαγχολικού χώρου Μ Αγγελική εκόσεις Μώβ Σκίουρος, Αθήνα, 2020 | | 2020 |
The art of melancholy: decoding affective spatialities in video game environments A Malakasioti | | 2019 |
Ανασκόπηση μεταδιδακτορικής έρευνας: Θέμα μεταδιδακτορικής έρευνας: Από την αρχιτεκτονική της μελαγχολίας στο σχεδιασμό των βιντεοπαιχνιδιών: το ερώτημα του χώρου Φ Βαβύλη, Α Μαλακασιώτη | | 2019 |
Idea: Ancient Greek Science and Technology P Ioannidis, A Malakasioti, M Mavrokostidou Transdisciplinary Multispectral Modeling and Cooperation for the …, 2019 | | 2019 |
Melancholic architectures: the case of video games Α Μαλακασιώτη | | 2018 |
"Video game environments and depression: healing aspects of contemporary digital spaces", A Malakasioti, F Vavili http://architecturemps.com/wp-content/uploads/2018/12/AMPS-Proceedings-11 …, 2018 | | 2018 |
“Melancholic Architectures: The Case of Video Games”, Moving Images - Static Spaces. Architectures, Media, Film, Communication, Digital Art and Design”,Amps Conference, 2018 … M Angeliki http://architecturemps.com/wp-content/uploads/2019/03/AMPS-Proceedings-14 …, 2018 | | 2018 |
“The identity of the Greek landscape in video games”, 2nd Panhellenic Place Marketing and Place Branding Conference, 2017, Larisa A Papadopoulos S., Malakasioti A., Loukou, M., Zavitsanou | | 2017 |
“Educating 20.000.000 urban planners: videogames as a multimodal educational tool for urban planning”, Greek Conference on Urban Planning, Regional Planning and Regional … MA Papadopoulos S., Loukakis, G. | | 2015 |
H ανατομία του ψηφιακού σώματος: χωρικές εκφάνσεις του εαυτού και του άυλου στο διαδίκτυο ΑΘ Μαλακασιώτη | | 2015 |
Estímulos espaciales en los videojuegos.: Un desglose audio-visual S Papadopoulos, A Malakasioti, G Loukakis Espacios sonoros y audiovisuales 2013: Creación, representación y diseño …, 2015 | | 2015 |
“CLOUDS. Urban Landscapes in Video Games – Representations and Spatial Narratives”, The Hybrid City II: Subtle rEvolutions, 2013, Athens G Papadopoulos S., Malakasioti A., Loukakis, G., Kalaouzis | | 2013 |